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Sell multiple ships at once

PostPosted: Mon Jan 18, 2016 11:30 pm
by John jacob astor
Maybe a feature could be added to sell ships in bulk such as in the card market. It seems like a good idea, as some ships are well under the value of 1 credit, which is currently going at 125-140k per credit.

-1

Re: Sell multiple ships at once

PostPosted: Tue Jan 19, 2016 12:29 am
by Sir Sam Lowe
-1

The maximum bid is 999credits for ships
1 MOW = 999
999 * 5 for a bulk of 5
So..

Re: Sell multiple ships at once

PostPosted: Tue Jan 19, 2016 1:00 am
by John jacob astor
well you dont HAVE to sell MOW in bulk now do you? im not saying force people to, just as an option

Re: Sell multiple ships at once

PostPosted: Thu Dec 27, 2018 9:40 pm
by DezNutz
-1 I think that any benefit from this would be negated when sell to shipwright is implemented in the ship market. 1 ship, 1 auction.

Re: [Review] Sell multiple ships at once

PostPosted: Thu Dec 27, 2018 10:13 pm
by PFH
Agree with dez -1

Re: [Review] Sell multiple ships at once

PostPosted: Fri Dec 28, 2018 6:42 am
by Banger
I am going to go against the grain on this and say +1. I hate seeing the ship market page clogged with a ton of lmms because someone have to bid on like 80 of them, it would be nice to be able to buy and sell in blocks of 5, 10 or really any bulk number.

Re: [Review] Sell multiple ships at once

PostPosted: Fri Dec 28, 2018 11:14 am
by Captain Jack
Not every ship is similar though. So how this will even happen?

Re: [Review] Sell multiple ships at once

PostPosted: Sat Dec 29, 2018 7:15 am
by Banger
Captain Jack wrote:Not every ship is similar though. So how this will even happen?


Yes with ship traits now this is problematic

Re: [Review] Sell multiple ships at once

PostPosted: Sat Dec 29, 2018 9:31 am
by Most Lee Harmless
There is an issue with the value of the minimum bid of 1 credit. The CRX has settled pretty much at a value in excess of 200gc per credit, often higher in the 250 to 280 range with peaks of 300 or so.
This valuation is way in excess of the value of many of what could be deemed 'starter' ships and so the new player struggles to find true value when building up their first trade fleets.
Methinks a fundamental reassessment of the market and how prices can be managed for such vessels is needed. As a shipbuilder I dont need such high levels of profit per ship but cant put howkers, sloops, fluyts or cutters into the market and hope to sell them. I would like to as just churning out the usual LMM/TG mix gets dull and excludes too many ship types.
Haron ran the idea of a re-valuation of the credit and others have also suggested that. I would agree that such a change would resolve this and remove the need for group sales if each vessel could be more realistically priced and thus allow for some pricing differential between howkers and LMM, for example.
The suggested decimal place shift wont lose anyone any value but would allow for keener pricing both in the ship, CRX and voodoo markets.
Either a simple swap devaluing the credit to 10% of current standings or adding a decimal to one or two places works : this should be done and soon.

Re: [Review] Sell multiple ships at once

PostPosted: Sat Dec 29, 2018 2:23 pm
by DezNutz
Danik wrote:There is an issue with the value of the minimum bid of 1 credit. The CRX has settled pretty much at a value in excess of 200gc per credit, often higher in the 250 to 280 range with peaks of 300 or so.
This valuation is way in excess of the value of many of what could be deemed 'starter' ships and so the new player struggles to find true value when building up their first trade fleets.
Methinks a fundamental reassessment of the market and how prices can be managed for such vessels is needed. As a shipbuilder I dont need such high levels of profit per ship but cant put howkers, sloops, fluyts or cutters into the market and hope to sell them. I would like to as just churning out the usual LMM/TG mix gets dull and excludes too many ship types.
Haron ran the idea of a re-valuation of the credit and others have also suggested that. I would agree that such a change would resolve this and remove the need for group sales if each vessel could be more realistically priced and thus allow for some pricing differential between howkers and LMM, for example.
The suggested decimal place shift wont lose anyone any value but would allow for keener pricing both in the ship, CRX and voodoo markets.
Either a simple swap devaluing the credit to 10% of current standings or adding a decimal to one or two places works : this should be done and soon.


The related topic on Credit Valuation.

viewtopic.php?f=4&t=4776