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Generate Player Target?

PostPosted: Mon Dec 14, 2015 3:51 pm
by Roberts
Ahoy there,

I come to Avonmora Forums, slightly drunk from Sir Henry Morgan's Rum!I have thought of a idea, which is a suggestion we all know we can Generate None Player Targets - So why can't we Generate Player targets?

How Will Player Targets come to light? - Well the Battle will be like a Normal Plunder battle , but Instead of the use of Voodoo ~ Only one fleet appears per 4 turns... This will be chosen Randomly from Port Gossip page.

Since, we are dealing with real players, the cost would be twice as much as Generating None Player targets ( 4 turns to reveal a player's fleets )... But this can not be 100% Accurate, it should have a 25% - 50% chance of failing : This would also help with finding Players with Large Chests, as we use to be able to use Demographics page to do so. Whilst other Players would be able to see the same player on the Plunder Screen...

Any questions please ask,
Roberts.

-1

Re: Generate Player Target?

PostPosted: Mon Dec 14, 2015 4:05 pm
by Warrior
+1 for justice +1 for your suggestion.

Re: Generate Player Target?

PostPosted: Mon Dec 14, 2015 4:07 pm
by Sebena
This is just different skirmish so I doubt that it will pass and with this fujis hostile natives and waters would lose their purpose so that's why I give -1 to this

Re: Generate Player Target?

PostPosted: Mon Dec 14, 2015 4:14 pm
by Warrior
Wolfie wrote:This is just different skirmish so I doubt that it will pass and with this fujis hostile natives and waters would lose their purpose so that's why I give -1 to this

You can't choose the fleet you want to hit in this way. And way more turns are needed to hit in this way than using HNs. So HNs and fugis won't lose their purpose. Its just a fun way to hit a trader who has the gossip page all for himself. It sometimes is frustrating to see that. This makes it hard for them :lol:

Re: Generate Player Target?

PostPosted: Mon Dec 14, 2015 4:26 pm
by Sebena
Warrior wrote:
Wolfie wrote:This is just different skirmish so I doubt that it will pass and with this fujis hostile natives and waters would lose their purpose so that's why I give -1 to this

You can't choose the fleet you want to hit in this way. And way more turns are needed to hit in this way than using HNs. So HNs and fugis won't lose their purpose. Its just a fun way to hit a trader who has the gossip page all for himself. It sometimes is frustrating to see that. This makes it hard for them :lol:



Noone says that you can't go on gossip page and skirmish all traders there as it is purpose of skirmish. They would lose purpose because who said that I can't use my 400 turns and start litting all of them this way. I know pirates seek easier way to be pirates but if you consider that in real life pirates also had rough time surviving why would they had easier way here.

Re: Generate Player Target?

PostPosted: Mon Dec 14, 2015 5:10 pm
by Roberts
Question is, How long would you Survive under a Pirates Wrath?...

Dude, try to be a pirate - It is hard enough as it is.

Re: Generate Player Target?

PostPosted: Mon Dec 14, 2015 5:12 pm
by Most Lee Harmless
If there is a full page of gossip entries for one player, then odds are its a target worth hitting... why not just Fugi/HN them and get all the fleets lit up.. seems a bit of low expectations to be wanting a special card to just light them up one at a time!

Re: Generate Player Target?

PostPosted: Mon Dec 14, 2015 5:26 pm
by Roberts
Danik wrote:If there is a full page of gossip entries for one player, then odds are its a target worth hitting... why not just Fugi/HN them and get all the fleets lit up.. seems a bit of low expectations to be wanting a special card to just light them up one at a time!


Danik... its not a card its like the NPC generator... BTW onto new cards, anyone else seen the new " Piracy " card in the Voodoo Cards Encyclopedia? Pretty stupid if you ask me...

Re: Generate Player Target?

PostPosted: Mon Dec 14, 2015 5:37 pm
by Most Lee Harmless
Roberts wrote:
Danik wrote:If there is a full page of gossip entries for one player, then odds are its a target worth hitting... why not just Fugi/HN them and get all the fleets lit up.. seems a bit of low expectations to be wanting a special card to just light them up one at a time!


Danik... its not a card its like the NPC generator... BTW onto new cards, anyone else seen the new " Piracy " card in the Voodoo Cards Encyclopedia? Pretty stupid if you ask me...


I agree, that Piracy card seems well daft... single cast and you can remove a King? If its that easy to ferk up all that ranking-up palaver..who is going to bother with nations?

Re: Generate Player Target?

PostPosted: Mon Dec 14, 2015 5:51 pm
by Sebena
Roberts wrote:Question is, How long would you Survive under a Pirates Wrath?...

Dude, try to be a pirate - It is hard enough as it is.



I never said that being pirate is easy I admit that it is hard but those players knew that and still decide to do it then why would game do something to make it easier when in real life and history pirates knew that each day they could be cought and hanged and still they enjoyed in being one