Hull sinker - Cannonball

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Hull sinker - Cannonball

Postby Warrior » Tue Oct 27, 2015 1:56 pm

Hull sinker is a cannon ball which can damage a ship by 20% each round. One hull sinker is shot once in a round and it never misses and once shot, it cannot be returned to the player's hull sinker stock.

To make hull sinkers we will need to gather resources. The resources needed to create a hull sinker need to be decided.

To fire a hull sinker, we need to load the hull sinkers in the ship before attacking. Also hull sinkers can only be loaded into a ship which is not moving. If a previously loaded ship is commanded to move then the hull sinker will return to the player's hull sinker stock. Also, hull sinker damages are permanent and can only be repaired manually. Which means even losing fleets will suffer from hull sinker damage. This is to provide small ships a means to damage bigger ships without the means of voodoo.

Edit

Hull sinker damages are permanent : The ship that has been hit with the hull sinker, its damages made by hull sinker ( not normal cannon balls) are permanent and don't get repaired automatically like normal battles do. So you can hit a strong fleet multiple times and finally win against it. Which is the main idea here. Which means with 5 rounds of attack and each round being started by your ship, you ship can win against any ship. But the only difficulty to get such power is resources and being able to shoot first in every round.

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Last edited by Warrior on Wed Oct 28, 2015 2:01 am, edited 1 time in total.
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Re: Hull sinker - Cannonball

Postby Mr. Rothschild » Tue Oct 27, 2015 2:25 pm

Love the concept +1
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Re: Hull sinker - Cannonball

Postby Psychodad » Tue Oct 27, 2015 2:45 pm

how about cruise missiles?
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Re: Hull sinker - Cannonball

Postby Dr Vegapunk » Tue Oct 27, 2015 4:02 pm

nice idea,,,
so, this thing is one time use only right??
is this hull sinker functional manually or automatically? also is it only activated when we wanna do an attack or activated whenever the fleet involve in battle (being attack/attacking).maybe can apply some option like 'instant attack' button because this attack might be worth keeping for Trump card.
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Re: Hull sinker - Cannonball

Postby Slindur » Tue Oct 27, 2015 6:55 pm

Psychodad wrote:how about cruise missiles?


What is a "cruise missile?" I have heard of cannon balls, but missiles seem like a futuristic concept. I did hear about tavern mugs that hold your ale colder for longer, but I have yet to see one yet...

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Re: Hull sinker - Cannonball

Postby Slindur » Tue Oct 27, 2015 6:55 pm

+1 I love this concept.
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Re: Hull sinker - Cannonball

Postby Roberts » Tue Oct 27, 2015 7:28 pm

Warrior wrote:Hull sinker is a cannon ball which can damage a ship by 20% each round. One hull sinker is shot once in a round and it never misses and once shot, it cannot be returned to the player's hull sinker stock.

To make hull sinkers we will need to gather resources. The resources needed to create a hull sinker need to be decided.

To fire a hull sinker, we need to load the hull sinkers in the ship before attacking. Also hull sinkers can only be loaded into a ship which is not moving. If a previously loaded ship is commanded to move then the hull sinker will return to the player's hull sinker stock. Also, hull sinker damages are permanent and can only be repaired manually. Which means even losing fleets will suffer from hull sinker damage. This is to provide small ships a means to damage bigger ships without the means of voodoo.


Seem's ok to me - I would say it is for lazy pirates that cant be bothered but in fact : It takes more to make hull sinker, so not going to say it... Regardless +1
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Re: Hull sinker - Cannonball

Postby Francois le Clerc » Tue Oct 27, 2015 9:43 pm

+1 Nice idea
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Re: Hull sinker - Cannonball

Postby Roberts » Tue Oct 27, 2015 9:54 pm

Slindur wrote:
Psychodad wrote:how about cruise missiles?


What is a "cruise missile?" I have heard of cannon balls, but missiles seem like a futuristic concept. I did hear about tavern mugs that hold your ale colder for longer, but I have yet to see one yet...

Slindur


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Re: Hull sinker - Cannonball

Postby Warrior » Wed Oct 28, 2015 1:50 am

Dr.Vegapunk wrote:nice idea,,,
so, this thing is one time use only right??
is this hull sinker functional manually or automatically? also is it only activated when we wanna do an attack or activated whenever the fleet involve in battle (being attack/attacking).maybe can apply some option like 'instant attack' button because this attack might be worth keeping for Trump card.


Right now, according to what I posted, it functions automatically per round if you equip it before battle. Like you said, auto equip button should be available to equip it before battle.
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