New Stat "Infamy"
Posted: Tue Sep 15, 2015 12:53 pm
Sir Francis Drake wrote:This formula is awful from a pirates perspective. There can no longer be famous pirates in the game do to always losing 10% of fame since "true pirates" run very few ships.
This just pushes them in the merchant direction if fame is something they seek. I understand the points behind changing the formula and creating it in a way so wealthy merchants with hundreds of ships maintain fame easier as a sign of their progress and well, for lack of a better term, fame.
To combat this, I would ask that a new stat such as "Infamy" be added for the pirates. Infamy would be earned for each attack executed skirmish and plunder, while a percentage is lost every 24 hours or something. Pirates would have a stat board to try and stay at the top of and would be required to attack merchants often to do this. I could see more action coming from a new stat such as this.
Captain Jack wrote:The new stat you propose is not a bad idea imo. Why don't you open a new discussion about it though? It will help into attracting more interest from the rest of the playerbase.
As per CJ's suggestion after I posted the above in the new fame formula thread, I will start a new thread for my proposed stat.
I have not put a ton of thought into this yet, but was displeased with the new fame formula and how it works for pirates who operate with few ships on hand. As said this completely eliminates any pirate who uses these tactics from competing for fame in any way as they lose way for from receiving one attack than they can earn raiding a merchant and executing 60+ attacks.
I propose a new stat called "Infamy" be added with a new leaderboard for pirates, privateers ect. as a way of measuring their feared presence among the seas of Avonmora.
The first thing that comes to mind is having Infamy increase based on each successful plunder and skirmish attack. Either based on a percentage of another stat such as the targets fame, or even a set amount such as 50 Infamy earned per attack, whichever is more liked by the players. Infamy would then decrease by a percentage of that players Infamy each day at the update. (Accounting for hiding or the heat cooling down).
To earn the top spot of this board and to keep it would require daily attacks by these players seeking Infamy to maintain and increase their score. This would also give an added attraction to their profession for new players, and increase the overall action within the game. Making trading more dangerous and profits for traders smaller.
As stated, this is not fully thought through but i dont believe it to be a hard addition to figure out.
-1 Skyhawk