Skirmish Suggestions
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i think it should be if your danger rating is over 1 or you can be spotted
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Captain doh wrote:i think it should be if your danger rating is over 1 or you can be spotted
Stan rogers wrote:I initially thought the chance for avoidance would be dependent on the ships within the fleet rather than a roll of the dice. It seems a little bit off kilter that a huge fleet of lumbering galleons at lvl 1 stands the same chance of avoidance as a swift cutter fleet with max copper bottoms and sails installed.
Diplomatist wrote:Stan rogers wrote:I initially thought the chance for avoidance would be dependent on the ships within the fleet rather than a roll of the dice. It seems a little bit off kilter that a huge fleet of lumbering galleons at lvl 1 stands the same chance of avoidance as a swift cutter fleet with max copper bottoms and sails installed.
Danik wrote:Actually, quite a few do use trade galleons on certain routes where the low speed doesn't matter, likewise Fluyts too. Stan's point is a fair one and reflects the basic principle behind all naval warfare in the sail period (and yacht racing today) : whoever has the wind advantage controls the engagement : if you stay in front with a big enough gap, the biggest guns in the world on the biggest ship cant touch you : if you can turn faster and get back on course again faster, you can bring your guns to bear on them, open fire and be back out of harms way before they can bring their guns onto you : relative fleet speed is already part of the 'standard' battle calculation, as in who opens fire first : seems right enough it should be reflected in skirmishing and the evasion chance : slow prey rarely manage to run away from a fast predator lying in ambush : equally, its unlikely a fast cutter would worry too much about a lumbering man-o-war a mile behind and still losing ground.
Added : The 'unfair to pirates' refrain is nonsense, as per usual, as most of the current batch of such raiders are using sloops and cutters so adding relative ship speeds to the evasion calculation will be working in their favor, not against it ; but until the day when they get 20% of every players gold just for logging in, I guess they will never be happy, even then, they will probably moan it should be 25%....