[Disapproved] Ships and ships guns - Influence
Posted: Sun Apr 12, 2015 1:06 am
After hitting nobility rank and seeing a bit of how the influence game works and how some of the more advanced mechanics can impact gameplay and specfically, port control, I've come to realize that this is much more a PTW format on the order of Dungeons and Dragons instead of a FTP game based on ships and the age of sail.
With that in mind, I make the following suggestion:
Make influence in ports reflective not just of coin spent and/or voodoo cast but have ships and more important ship gun power serve as a multiplier of said influence. Its how things worked in the historical period and it fits more the advertised genre of the game. Two players spend coin or cast on a port to affect influence, each should have the total gun power of his or her combined fleets factor as a multiplier of said influence.
Edits:
Initial ideas:
The suggestions made by Alkie and Synaster are exactly what I'm looking at and I would prefer this be a collaborative effort as I don't have the years in some folks do in this game.
I'm not sure if the idea of ships (ie: synaster's)
or Alkie's
is a better basis?
ideas, thoughts etc
With that in mind, I make the following suggestion:
Make influence in ports reflective not just of coin spent and/or voodoo cast but have ships and more important ship gun power serve as a multiplier of said influence. Its how things worked in the historical period and it fits more the advertised genre of the game. Two players spend coin or cast on a port to affect influence, each should have the total gun power of his or her combined fleets factor as a multiplier of said influence.
Edits:
Initial ideas:
The suggestions made by Alkie and Synaster are exactly what I'm looking at and I would prefer this be a collaborative effort as I don't have the years in some folks do in this game.
I'm not sure if the idea of ships (ie: synaster's)
0-50 ships = 80% influence multiplier
50-100 ships = 90%
100-200 = 100% Influence (all of it counts)
200-250 = 105% Influence
or Alkie's
x.05 gun/fleet power (Governor)
etc
x.033 gun/fleet power (Captain)
x.03 gun/fleet power (Pirate or Citizen)
is a better basis?
ideas, thoughts etc