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Improve the card market
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Posted:
Thu Oct 23, 2014 4:53 pm
by Painmaster
The card market could be improved by adding one or both of the following:
1.A market where a player can put his own cards up for sale, but not in an auction format. A player would put a bunch of cards up for sale, and then he would select how much he wanted to sell at one time for a given price. for example, I put 27 Fugitives from Justice on the market, and say I want to sell them in increments of three for 15 credits. Then whenever another player wants to buy them, he can come to me, give me 15 credits, and get his three FuG's. It would be so much simpler that way.
2.A shop owned by the server where people could go to buy specific cards using either real money or credits.
Re: Improve the card market
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Posted:
Thu Oct 23, 2014 8:39 pm
by Synyster
The first idea reminds me of Neopets, which was like more than a decade ago or so.. I like.. +1
Re: Improve the card market
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Posted:
Fri Oct 24, 2014 1:44 am
by Painmaster
The first idea would also save lots of time, as well as make it so that you do not have to wait for an auction and also spend more than you have to
Re: Improve the card market
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Posted:
Fri Oct 24, 2014 1:47 am
by Roileon
I do know that the people who run the game don't want people to know who they're buying the voodoo from. It's supposed to be anonymous.
Re: Improve the card market
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Posted:
Fri Oct 24, 2014 1:57 am
by Painmaster
when did I say it would tell you who bought the voodoo?
Re: Improve the card market
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Posted:
Fri Oct 24, 2014 1:58 am
by Roileon
Painmaster wrote:Then whenever another player wants to buy them, he can come to me, give me
That's just what I got from it. If I'm misunderstanding it'd be nice if you clarified what you meant here.
Re: Improve the card market
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Posted:
Fri Oct 24, 2014 4:35 am
by Synyster
Well, u can circumvent that anonymity issue, by allowing something of a "quick buy" option in the auction. For example, u set a Mindbar to sell for 30 credits, and u wait 3 days for auction to conclude. On top of that, u can set a higher price, say 40 credits with a "quick buy" option. Means someone pays 40 credits and he gets the goods without having to wait 3 days.
Re: Improve the card market
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Posted:
Fri Oct 24, 2014 1:49 pm
by Painmaster
what I had in mind is that once you put them up for sale, say we're selling ambush cards, the next time a player searches for ambush cards for sale, a list of everyone who is selling ambush cards would show up, but there would not be any names. This way, there is no favoritism preventing players from buying cards from people they do not like, and the buying players get a guaranteed price and a certain buy, unlike the auctions, where paying players snipe all the good stuff from the non-paying players who don't have a lot of credits at the last possible second.
...Although, synester's idea would work, too...
Re: Improve the card market
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Posted:
Fri Oct 24, 2014 6:29 pm
by Shaydo
The first problem with this i can see is that it would allow players to sell voodoo to each other at almost no cost in seconds if desired. All you would need to do is post it for say 1 credit a stack and let who ever know and they can buy it within 1 second of it being posted, chance of being snipped would be slim at best unless you plan on keeping the 3 day timer? If not there are to many ways this could be misused. -1
Re: Improve the card market
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Posted:
Fri Oct 24, 2014 6:47 pm
by Painmaster
the market spam policy would still be in effect, so that kind of thing would get caught and be punished