by Roileon » Fri Aug 01, 2014 8:48 pm
Well I once advocated to Capt.Jack that the +1 should be calculated into the dr after the -1per hour is done. That way there is no dr change. But, this becomes really important when a fleet has 0 danger. because dr can't go negative, if the +1 is done after the -1, the new dr is 1. Multiply that by cast 3 fugitives from justice and you've got yourself a ballgame. This is more of an issue of WHEN the danger is added vs being taken away. I'd rather have this over changing the card to adding +2 danger.
"Dead Mod tell no tales"
Afk, looking for that palm tree island beach of Legends.