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[Disapproved] 25 Fame rule voodoo

PostPosted: Mon Jun 02, 2014 7:36 am
by Skullsocket
Card: Trapped
Abundance: Rare
Turns: 40
Usage: Allows the caster to attack the target player regardless of his fame. He can also be attacked when his fame is below 25, but the caster loses 10% of his fame.

Re: 25 Fame rule voodoo

PostPosted: Mon Jun 02, 2014 9:27 am
by Ciel Phantomhive
A voodoo that violates the rule. Then what does make it a rule? Better if the admins change the rule instead of implement a voodoo card form. -1

Re: 25 Fame rule voodoo

PostPosted: Mon Jun 02, 2014 11:23 am
by Edward_Teach
Aye, Nicko has a point. This voodoo wouldn't help much against the people using the rule to their advantage. The rule needs to be changed regardless.
-1

Re: 25 Fame rule voodoo

PostPosted: Mon Jun 02, 2014 1:02 pm
by Painmaster
But aren't the exceptions meant to prove the rule? And aren't rules meant to be broken?
+1

Re: 25 Fame rule voodoo

PostPosted: Mon Jun 02, 2014 4:28 pm
by Skullsocket
Maybe we can increase the rarity, like this card comes once in one month, or something like that. And when casted, the target player ONLY can attack the fleet.

Re: 25 Fame rule voodoo

PostPosted: Mon Jun 02, 2014 5:14 pm
by Edward_Teach
Painmaster wrote:But aren't the exceptions meant to prove the rule? And aren't rules meant to be broken?
+1

Rules are not meant to be broken, especially in an online game. Rule breaking can lead to account termination, which nobody wants. It's ideal, as explained in another post by Captain Jack, that the rule just be modified for the better, or gotten rid of all together.

Still -1

Re: 25 Fame rule voodoo

PostPosted: Tue Jun 03, 2014 1:57 am
by Xanadu
What the key issue at hand here is do we want the ability to in effect kick someone out of the game ourselves. That is what this rule was intended to protect, the right of admin to decide who stays and who goes.

Re: [Disapproved] 25 Fame rule voodoo

PostPosted: Tue Jun 03, 2014 3:41 pm
by Roileon
I disapproved this one. Voodoo cannot be a violation of in-game rules. Also, this card would open up the new can of worms which would be using the card to violate the milking rule as well. Being a player, I know all of you guys are mad about Captain Dung. outsmarting you :), but players have rights to certain privileges as defined by the game rules, you can't interfere with those rights.
-Roileon

The game rules can be found here:
http://www.piratesglory.com/rules.php
(There's only 10, it's a very simple and easy list, pay attention to #5)

Re: [Disapproved] 25 Fame rule voodoo

PostPosted: Tue Jun 03, 2014 5:55 pm
by Captain Jack
Please, reserve the option of disapproving for only me. Thanks :P


I agree to this one with Roileon anyway. As I said otherwhere, this rule in the near future will probably become obsolete. However, other things must happen first. Find my full reply here: viewtopic.php?p=11952#p11952

Re: [Disapproved] 25 Fame rule voodoo

PostPosted: Wed Jun 04, 2014 4:09 am
by Trixikilikili
Possible recipe for staying below 25 fame indefinitely and thus fulfil the conditions set forth by captain jack for implementing the change:

Get rid of your wife, or any romantic exploits (might take a while but it's possible as captain jack explained)
Upgrade warehouses where food rum and tobacco are stored
Do a port commodity swap
Wait until warehouses are full of swapped commodities
Use rum festival, potato party or tobacco gathering on above ports.
Lather, rinse, repeat.

Above recipe will allow player A to be under the radar indefinitely unless another player B ambushes player A, then lets himself or a mate lose to player A. The foregoing is illegal as it is danger manipulation (if I am correct and I think I am on this point) so we will consider this tactic as impossible without violating game rules.

Supposing we only want to do economical damage to player A, the only legal "attack" that could pose a significant economic danger would be if player B launched an official list of demands attack. It is very one sided, however, since player B will only be out a rare card, while doing potential economic damage to player A. Maybe we could increase the damage of this card a bit just to keep the player A's of avonmora on their toes? That's for another thread maybe.

Player B could very well cast a few favorable skies, or hostile natives, but all other cards are rendered moot by sailing under the radar.

I refuse to believe that the point of the game for a merchant is to sail below 25 fame then it's open season for them for making unlimited money. More like the game plan of a merchant should be: get enough money trading first, build your fleet, pay your dues during the days when pirates can attack you, then someday if your warehouses are big enough for you just do commodity swaps and those pesky pirates will be out of your hair forever.


Possible solution, therefore, would be to assign fame increases to commodities out in warehouses.

Please don't make it forever captain jack. Even non famous merchants can be seen in the open seas if they're brazen enough to run around.


Disclaimer: this whole discussion is worthless if apparently the method captain dungeness uses is not the commodity swap thing.