William one eye wrote:based upon what dman said ( not taking it as sarcasm, I came up with this), if there is a desire to fight your way to the best prices, I suggest a new port, smugglers cove. In this port, a player will find bargain deals on reclaimed product.
So the premise is admin places a port on an island. The port is neutral or pirate. It cannot be claimed by a nation. To keep their own ports profitable Nations blockade the port in the form of NPC war fleets. This is automated and actual nations have nothing to do with it. However blockade ships should be generated based upon the largest nations and hostility should be incurred if you are fighting your way in. Smugglers cove is were all the looted goods are sold. A merchant must send a war fleet and fight past the blockade and reach the cove.
Basically to enter the cove, you select the cove on the map. You sail a fleet there. when you arrive you must then fight a series of NPC targets to proceed. Upon beating the NPC blockade and reaching the cove the merchant can agree to purchase lots of goods that are available. The merchant can only contract 1 lot at a time and the lot must be paid for up front. Once a contract is made the merchant can set a trade route and their fleets can acquire product until the
contracted lots have all been picked up. Contracted cargo is loaded to merchant fleets via trade route on the far side of the port out of view of the blocked fleets. So the actual merchant fleets do not need to fight the blockade.
Up to a max level each time you fight your way in make a deal your status as an illicit deal maker increases and the lots you can purchase become larger an more lucrative.
i like this idea, please put it in a different thread.
it is imo merchant vs computer, not MvM. since it's vs npc's no danger will be gained.all safe for the trader but for the hostility to the major nations build up.
when the cargo on the island is limited it will create a rush to get the contracts, so that more battle fleets per player will be used. when the stock is as unlimited as the other ports, the small competetive elements loses out as well.
still i like the idea. i suggest that loot from skirmishing transfers to this island (maybe with a multiplier build in to provide more goods.
please keep this discussion apart from the MvM one