Population Growth Rate

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Re: Population Growth Rate

Postby Captain Jack » Wed Jul 05, 2017 5:26 pm

This is a good idea.

What we want for now, is a short term solution that can work till we can have the full population control feature. That's the only way to forward this complicated issue in little time.
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Re: Population Growth Rate

Postby DezNutz » Wed Jul 05, 2017 5:29 pm

The best solution would be to just create a plague and wipe out half the population, then continue working on the full feature. If the population gets out of control before finished, institute a famine.
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Re: Population Growth Rate

Postby Captain Jack » Wed Jul 05, 2017 5:32 pm

It will still not eliminate the lurking problem. We got another solution though that will work out. I will publish it shortly.
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Re: Population Growth Rate

Postby Cutpurse » Wed Jul 05, 2017 5:34 pm

there should be no major plague to fix issue, atleast not before system is placed to prevent it happening again. adding hard cap to immigrant and black death voodoo cards, and some system that penalizes port with inflated population should be added before any major plague
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Re: Population Growth Rate

Postby DezNutz » Wed Jul 05, 2017 5:39 pm

Cutpurse wrote:there should be no major plague to fix issue, atleast not before system is placed to prevent it happening again. adding hard cap to immigrant and black death voodoo cards, and some system that penalizes port with inflated population should be added before any major plague


Natural Disasters are already part of the game. They could create one on a whim just because.
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Re: Population Growth Rate

Postby Cutpurse » Wed Jul 05, 2017 5:42 pm

DezNutz wrote:
Cutpurse wrote:there should be no major plague to fix issue, atleast not before system is placed to prevent it happening again. adding hard cap to immigrant and black death voodoo cards, and some system that penalizes port with inflated population should be added before any major plague


Natural Disasters are already part of the game. They could create one on a whim just because.

they could, but i am saying they shouldnt, not until there is a way to prevent this kind of imbalace issues happening again.
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Re: Population Growth Rate

Postby DezNutz » Wed Jul 05, 2017 5:49 pm

A temp solution could be that all ports lose 10k for every 1M population (rounded down) at each reset.
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Re: Population Growth Rate

Postby Most Lee Harmless » Tue Aug 08, 2017 7:42 am

Bumping this for an update on progress.

Also to add a comment : the chosen short -term cure was to cut all incomes in half : whilst I can see the justification for those who have caused the issue, it does seem a bit off that every other nation loses out even when they have not pushed the population issue to such extremes. Indeed, it just preserves the imbalance in income between nations who do, or dont, push their pops to the max, such that the logical outcome is for every nation to max their pops, partly to recover lost income, and partly to minimise the income gaps.

Not sure adding another lever to the pop increase machine was the intention behind this entire kerfuffle.
-1 : Move to archive.
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