Danik wrote:Feniks wrote:We add a players resource market and a players workers market, which allow the biggest players in Avonmora get by with little to no fleets.....
Then we complain about not enough ships sailing ......
Solution...... cap danger and force those who attack and plunder to sail more ships to make their coin.....
How does this make sense in anyway at all.
And all the resources and workers still had to be delivered unto those markets.. by ships sailed by players.
Is the problem one of 'certain' players minimising exposure?
Because the same number of ships are needed to move that stuff into the markets, does it matter which players own them?
Same can be said with this danger change.....