Max Danger per Fleet Limit for Attacking

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Re: Max Danger per Fleet Limit for Attacking

Postby sXs » Wed May 13, 2020 1:22 am

Danik wrote:
Feniks wrote:We add a players resource market and a players workers market, which allow the biggest players in Avonmora get by with little to no fleets.....

Then we complain about not enough ships sailing ......

Solution...... cap danger and force those who attack and plunder to sail more ships to make their coin.....


How does this make sense in anyway at all.


And all the resources and workers still had to be delivered unto those markets.. by ships sailed by players.

Is the problem one of 'certain' players minimising exposure?
Because the same number of ships are needed to move that stuff into the markets, does it matter which players own them?


Same can be said with this danger change.....
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Re: Max Danger per Fleet Limit for Attacking

Postby The Lamb » Wed May 13, 2020 1:23 am

Feniks wrote:
Danik wrote:Shall we consider an actual case?

A certain pirate over-loaded their hit fleet with a mighty amount of danger.. 1000's. They let their purse drop, lost the fleet in a few hits and bingo.. all that accumulated danger (and potential plunder losses) went 'poof!'.



Built a new hit fleet and rinse/repeat.

Is that clever play or exploiting the danger rules to minimise losses?


A certain plantation owner loads up his warehouses from the players resource market market expands his plantations via Fertile lands(thus bypassing paying rent) stocks thos plantations with workers purchased from the workers market and Bingo.... sells all his ships.

Is that clever play or exploiting the plantation system to minimize risk and loss?

OK fine.... then where is the equivalent change for plantation owners and traders. Make it fair across the board instead of one sided.


Well it cost me 40 million dollars to add a new fleet in officers alone... what more you want? holy Carp :D
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Re: Max Danger per Fleet Limit for Attacking

Postby Most Lee Harmless » Wed May 13, 2020 1:28 am

I'm not actually arguing for the change : just saying why I think its being suggested.

Like the broken fame model, and the anti-witchdoctor stuff, it ends up putting a blanket change over the entire player base when the real issue is a few players push the envelope in an extreme display of maxing a percieved advantage. Ports did the same.. when I started few had more that a 100mil pops.. Mexico was one of the first to push that upwards by going mental with the TI's.. that pushed our income way higher than most accepted as 'normal' and so the whining started. And the result? CJ nerfed tax incomes and capped pops because now 2.15billion population is 'normal'.
Hard cases make for hard laws.
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Re: Max Danger per Fleet Limit for Attacking

Postby sXs » Wed May 13, 2020 1:31 am

Danik wrote:I'm not actually arguing for the change : just saying why I think its being suggested.

Like the broken fame model, and the anti-witchdoctor stuff, it ends up putting a blanket change over the entire player base when the real issue is a few players push the envelope in an extreme display of maxing a percieved advantage. Ports did the same.. when I started few had more that a 100mil pops.. Mexico was one of the first to push that upwards by going mental with the TI's.. that pushed our income way higher than most accepted as 'normal' and so the whining started. And the result? CJ nerfed tax incomes and capped pops because now 2.15billion population is 'normal'.
Hard cases make for hard laws.


And how is that different than "certain players" pushing the envelope in plantations. By that logic shouldn't plsntations change as well....
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Re: Max Danger per Fleet Limit for Attacking

Postby The Lamb » Wed May 13, 2020 1:35 am

I think they will change, and in my opinion, i dont even think pirates should be allowed to own "normal" plantaions. I feel like they should have other industries that only pirates can make, and traders should work deals with these pirates to get their hands on them :)
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Re: Max Danger per Fleet Limit for Attacking

Postby Most Lee Harmless » Wed May 13, 2020 1:38 am

Feniks : No.. thats not logic, that's assuming presence equals causation.

I dont like plantations. Tried them and closed them. But some players like them. Really like them. I had big fleets. Tried them then sold them. Some players like big fleets. Some, like CDV, REALLY like them. I like a game which has room for that kind of range. Some REALY dont and want a one-size fits all and we all look alike game. I dont.
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Re: Max Danger per Fleet Limit for Attacking

Postby sXs » Wed May 13, 2020 1:45 am

Danik wrote:Feniks : No.. thats not logic, that's assuming presence equals causation.

I dont like plantations. Tried them and closed them. But some players like them. Really like them. I had big fleets. Tried them then sold them. Some players like big fleets. Some, like CDV, REALLY like them. I like a game which has room for that kind of range. Some REALY dont and want a one-size fits all and we all look alike game. I dont.


I just want balance in game. I play every aspect. Trade plantations, plunder, nations play banking, goldsmith. So every change affects me. This one, my proposed changesto plantations (I have 3 plantations which operate with 0 fleets commitment).

So I am arguing these points not for personal gain but simply for balance. Seriously seems all changes have been pro trade and plantation and against those that raid and plunder.

........ and I do both
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Re: Max Danger per Fleet Limit for Attacking

Postby Most Lee Harmless » Wed May 13, 2020 2:09 am

I'll repeat my edit in a previous post : if a pirate cant make a decent living and have fun playing this game, then they are crap at being a pirate.

I'd take the black tomorrow if the rules on banks and pirates were changed.

That aside, whats argued as 'balance' by some is no-risk plundering of defenceless traders at all times. Most take a more nuanced and less partisan view.

Pirates must be allowed to cast cost-free voodoo at will yet traders mustn't cos thats abusing their superior incomes and ruining the game.. sound like a familiar argument?

I prefer the balance that says if you are a rubbish trader you lose your purse and your fleets. Same applies to pirates. There is plenty space in the game and the rules for both to enjoy success.

And lets not forget : Skirmish and associated techs, Piracy tech and 'scraps bonus' have all been to the benefit of pirates.
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Re: Max Danger per Fleet Limit for Attacking

Postby Dmanwuzhere » Wed May 13, 2020 2:22 am

i rarely get my danger above 36 per fleet simply because im fine with slow walking my cash intake
its a long term game and pennies add up
if i need more cash i go get it
if that means i want to up my danger without some imposed penalty dictated by someone who trades millions daily i dont see the problem
i know the risk that danger brings when i choose to up it and accept it

a trader wants to run 1000 fleets cool he bought his officers ships and doesnt want cannons or escorts thats cool too

as you elevate your status through danger or trade it comes with more exposure not less
more danger more room to lose

folks have sabod levied and ffjed me and its my cost for my actions no grumbling no seeking a rule change
i tend to run crap sotls so my limit is trade ships or weaker war fleets
if there is an issue that is so pressing then admin could easily reprimand those guilty parties without demonizing and restricting a whole class
within the game








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Re: Max Danger per Fleet Limit for Attacking

Postby Most Lee Harmless » Wed May 13, 2020 2:37 am

I trade millions daily.. you dont need 200 ships.. just the right ones carrying the right cargo.

But that's just my opinion and the way I choose to play. I'd do more but, in my view, the current rules dont justify the extra cost and risk for not much more income.
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