William one eye wrote:Republic of pirates
Ranks (is the equivalent rank in nations )
Pirate king – king of all pirates
Magistrate - elected pirate governor – if a port is held
Pirate lord - ( duke )
Captain ( marquess )
Quartermaster (count)
First mate (baron)
Buccaneer (admiral)
Mate(colonel)
Seaman(major)
Deck hand(captain)
Swabbie ( citizen)
Pirates achieve rank – by election from ranked pirates.
A pirate at any time may apply for promotion to any position except magistrate
A magistrate is appointed from the available pirate lords and assigned port by the king
Rank 1 - Swabbie - a player who is flying the black but has not yet begun to rank.
To rank up a player flying the black goes to the magistrate of the republic (governor’s office )
The player makes his mark in the log - swearing an oath to abide by pirate code.
This is the application to rank up to Deck hand
Rank 2 - Deck Hand – you may apply for the rank of Deck Hand with the magistrate
Qualification requirements - must have won 100 battles, won 25 skirmish, and captured 5 ships
Limitations – 25 trade route maximum
Mission – reach a minimum of 100 hostility per nation with all top nations with population
Mission – find and defeat the pirate hunter Chalonger Ogle
The first time a pirate defeats Chalonger Ogle, they win a Sloop of War
Rank 3 - Seaman – you may apply for the rank of Seaman with the magistrate
Qualification requirements - must have won 200 battles, won 50 skirmish and captured 10 ships
Limitations – 20 trade route maximum
Mission –reach a minimum of 200 hostility per nation with all top nations with population
Request a rank upgrade from the republic of pirates - will flag like a nation event, but a king
Or lord or magistrate will need to start the vote for your promotion
Rank 4 – Mate - – you may apply for the rank of Mate with the magistrate
Qualification requirements - must have won 300 battles,won 100 skirmish and captured 15 ships
Limitations – 20 trade route maximum
Mission –reach a minimum of 250 hostility per nation with all top nations with population
Mission – reach a minimum of 500 hostility per nation with at least 2 of the top nations with population
Request a rank upgrade from the republic of pirates - will flag like a nation event, but a king
Or lord or magistrate will need to start the vote for your promotion
Rank 5 – Buccaneer - - – you may apply for the rank of Buccaneer with the magistrate
Qualification requirements - must have won 400 battles,won 200 skirmish and captured 25 ships
Limitations – 15 trade route maximum - 100 merchant class ship maximum
Mission – reach a minimum of 1000 hostility with a top nation with population
Mission – find and defeat the pirate hunter William Rhett
The first time a pirate defeats William Rhett, they win a Frigate
Request a rank upgrade from the republic of pirates - will flag like a nation event, but a king
Or lord or magistrate will need to start the vote for your promotion
Rank 6 –First Mate – you may apply for the rank of First Mate with the magistrate
Qualification requirements - must have won 500 battles,won 300 skirmish and captured 50 ships
Limitations – 10 trade route maximum - 75 merchant class ship maximum
Mission – achieve a plunder balance of 10,000,000 in 24 hours
Mission – find and defeat the pirate hunter Robert Maynard
The first time a pirate defeats Robert Maynard, they win a Frigate
Request a rank upgrade from the republic of pirates - will flag like a nation event, but a king
Or lord or magistrate will need to start the vote for your promotion
Rank 7 –Quartermaster – you may apply for the rank of Quartermaster - with the magistrate
Qualification requirements - must have won 600 battles, won 400 skirmish and captured 75 ships
Limitations – 10 trade route maximum - 50 merchant class ship maximum
Mission – achieve a plunder balance of 10,000,000 in 24 hours
Mission – find and defeat the pirate hunter Jonathan Barnet
The first time a pirate defeats Jonathan Barnet, they win a Frigate
Request a rank upgrade from the republic of pirates - will flag like a nation event, but a king
Or lord or magistrate will need to start the vote for your promotion
Rank 8– Captain – you may apply for the rank of Captain with the magistrate
Qualification requirements - must have won 750 battles,won 500 skirmish and captured 125 ships
Limitations – 5 trade route maximum - 30 merchant class ship maximum
Mission – achieve a plunder balance of 10,000,000 in 24 hours
Mission – find and defeat the pirate hunter Woods Rodgers
The first time a pirate defeats Woods Rodgers, They earn the right to name their Flagship
- This right does not get revoked should a Pirate lose their rank.
Request a rank upgrade from the republic of pirates - will flag like a nation event, but a king
Or lord or magistrate will need to start the vote for your promotion
Rank 9– Pirate Lord – you may apply for the rank of Pirate Lord with the magistrate
Qualification requirements - must have won 1250 battles, won 750 skirmish and captured 200 ships
Limitations – 4 trade route maximum - 25 merchant class ship maximum
Request a rank upgrade from the republic of pirates - will flag like a nation event, but a king,
lord or magistrate will need to start the vote for your promotion
Rank 10– Magistrate – appointed – only an active position if a port is held
Qualification requirements - must have won 1250 battles,won 750 skirmish and captured 200 ships
limitations – 4 trade route maximum - 25 merchant class ship maximum
The king or any Pirate Lord except yourself may nominate you and start the vote.
The King assigns ports if there are more than one magistrate and port available.
If no magistrate has been elected than the pirate lord with the highest win count
Is selected by default
If multiple ports are held – the appointed magistrates gets first choice of port
If there are multiple elected magistrates for multiple ports – port preference is based upon battle win count unless ports have been assigned by the king
If port(s) are lost – magistrates return to a position of pirate lord – in reverse of the order they were appointed – last in is first out.
Rank 11– Pirate king – you may apply for the rank of Pirate Lord with the magistrate
Qualification requirements - must have won 2500 battles, won 1000 skirmish and captured 400 ships
Limitations – 3 trade route maximum - 15 merchant class ship maximum
Request a rank upgrade from the republic of pirates - will flag like a nation event, but a king,
lord or magistrate will need to start the vote for your promotion
lord or magistrate may also nominate or start a vote for a qualified candidate
To ensure ranking is possible – if no one is available to start a vote
If there are less than 4 active ranked pirates when you apply for ranks, vote is bypassed and you will get automatically approved. If there is less than 1 pirate lord, when you apply for ranks, vote is bypassed you will get automatically approved.
Promotion
If a ranked pirate is deemed worthy of a better position a vote can be started to promote 1 rank
For promotion it can be started by self or another
Reversion
A ranked pirate may take reversion, to a lower rank in order to increase trade fleets and merchant ship count to work on the hideout. NOTE – If Contract shipping becomes available this option should be removed.
Demotion
If a ranked pirate is deemed unworthy of elected rank a vote can be started to demote 1 rank
Marooned
Refusal to pay tribute– a ranked player loses rank and becomes a swabbie, cannot re rank until the debt is paid off. Trigger selectable by conclave
Turned out
If a pirate is believed to have violated the trust of his Brethren, a vote can be held to remove the pirates rank, pirate cannot re rank for x number of days x being a few possible selections.
Pirate Conclave
Ranked pirates can vote on Pirate code
Republic of pirates voting power
King 5
Magistrate 3
Pirate Lord 3
Captain 2
Quarter Master 1
First Mate 1
Buccaneer 1
Mate 1
Seaman 1
Deck hand 1
Swabbie 0
Suggested pirate codes
Tribute ( like taxes )
Pirates pay tribute to the Republic of pirates - can be set anywhere between 1 % and 50 %
of daily plunder balance – can opt out with penalty.
Shares ( like stipend )
Shares of the Republics wealth can be paid out to the ranks
Marooned
In hard times a pirate may select to not pay tribute, Law can be set to maroon the pirate if the pirate has
1- not paid in x number of days – x is selectable - 5 days, 10 days, 30 days
to be voted in pirate codes
2 - passed a certain balance limit – voted in pirate codes.
War on pirate hunters
Top ten players with hostility against the Republic of Pirates are classed as pirate hunters
If this code is voted active, -1 turn use when a player flying the black attacks a pirate hunter.
you would be encouraging clearing the pirate hunters danger, so this can be vote active or not.
Republic of Pirates control of port
If the black is hoisted in a port,
Default is a port occupation.
Pre port invasion pirates can hold Conclave and vote to plunder or occupy a port.
A pirate port action cannot be changed from occupation to plunder or plunder to occupation
While they control it.
port plunder
A port plunder sacs the ports daily income from the previous nation for each day of occupation.
plus an extra 10% from looting for 3 days. After this the port functions will no longer payout to pirates.
And would have no benefit it will be like pirate ports function now.
In a port occupation the Republic of pirates is controlling and managing the port.
All revenue goes to the Republic of pirates treasury
Port Occupation
The normal established port commodity ceases to exist
- Any commodities except rum may be available. The port will always be a party port for rum.
While under pirate control
- The current commodity is generated on the plunder of the previous day.
If the most plundered route by those flying the black for the previous day was tobacco, the port will be selling tobacco at a substantial discount, to any merchant brave enough to approach the port. Suggested discount -2 to best going rate in a normal port.
Resources sold at port return 25% to the Republic of Pirates. However plunders must take place to stock the port. Need a function for this, but if pirates don’t plunder enough, then cargo should not generate
- Rum festival yields an extra +2 per crate in that port, to any merchant brave enough to approach the port. Population be not important – the pirates will gladly drink your rum.
- Rum purchase at market yields and extra +3 purchase price over the highest normal port rate
- Danger incurred while trading with a pirate port. Ships departing a pirate port run the risk of getting caught trying to sell stolen goods in their destination port. There is a 10 % chance of
Getting held up at the destination port trying to sneak the cargo past customs. If this happens
The fleet will receive +2 danger on port arrival. Delaying the next departure by 1 hour.
Not managing danger carefully could result in a lit fleet or fleets due to this risk.
NPC Tribute
- 5% of daily plunder balance by those flying the black – is NPC generated and added to the Republic treasury. Must hold a port for this to generate.
Influence – The most influential pirates will be rewarded with the best rumors of dealings where money can be made
during occupation top ten most influential ranked pirates will get
( their influence / 500,000,000) x ( daily port income ) -these numbers may need adjustment
Remaining revenue goes to the Republic of Pirates treasury
Thank you, to those who offered suggestions and advice when I was putting this together, If you are one of those people and would like your name added to the post, please send me a PM in game and it will be so.
Bump.