Ships Market and Hideout Shipwright

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Re: New Expansion: Ships Market

Postby Sebena » Wed Oct 21, 2015 6:03 pm

If we do not need captains for plundered ships to build fleet with them than it is ok for me but to restrict overuse why don't put restriction that plundered ships can't be put on sale in market if person doesn't have enough captains or sell curnent ships on market without of captains so it would be same only already owned ships and plundered ones wouldn't be treatet as punishment and it would give enough space for strategy and managing things :) I am typing on phone so I hope that I don't have typos
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Re: New Expansion: Ships Market

Postby Captain Jack » Wed Oct 21, 2015 6:32 pm

Captains are relative to fleets. It makes sense in the new way we propose. Instead of limiting ownership, we will limit only ships that can be used in fleets, much like what we wanted in the initial design.
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Re: New Expansion: Ships Market

Postby Sebena » Wed Oct 21, 2015 6:38 pm

maybe until it isn't implemented I won't see use of it right now I can't find positive thing in this and to be honest I wouldn't be surprised if I saw many older/advanced/more developed players leaving game but again I might be wrong. All I see now is negative side of it
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Re: New Expansion: Ships Market

Postby Roberts » Wed Oct 21, 2015 7:14 pm

Wolfie wrote:maybe until it isn't implemented I won't see use of it right now I can't find positive thing in this and to be honest I wouldn't be surprised if I saw many older/advanced/more developed players leaving game but again I might be wrong. All I see now is negative side of it

The tides are turning deal with it...
Civilian:Are you insane? One pirate against trained pirates... Who do you think this man is? God?
My Leader: No. God would have mercy. He won't.
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Re: New Expansion: Ships Market

Postby Roberts » Wed Oct 21, 2015 7:54 pm

Now onto something rather serious : Actually about this topic...

I wish the Merchants, Nothing but success... For now and there future, I do not think : This Idea is a good one, as lets face it... For the past 6 years of Avonmora : Players have been plundering ships off opponents : And using them for trading , with less captains then ships... I think, if you do this : Yes the Player base will drop, not from the experienced players though, by the newer players... Now they are ways to go round this...

After 300 Captains - You can start stealing ships and putting them in fleets - otherwise , before 300 captains you can not! Hey to be a successful Merchant, need captains at the start... Or, stay it the same - It will not harm the game : It will harm merchants, that you help more then us... But still, might as well give them something.
Civilian:Are you insane? One pirate against trained pirates... Who do you think this man is? God?
My Leader: No. God would have mercy. He won't.
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Re: New Expansion: Ships Market

Postby Sebena » Wed Oct 21, 2015 7:55 pm

Roberts wrote:
Wolfie wrote:maybe until it isn't implemented I won't see use of it right now I can't find positive thing in this and to be honest I wouldn't be surprised if I saw many older/advanced/more developed players leaving game but again I might be wrong. All I see now is negative side of it

The tides are turning deal with it...



I can deal with it as it is not my concerne my captains are still cheap I just don't wanna see this game going down and becoming full of inactives.


What I could recommend is to lower price of captains and it would be accepted better than just doing this and blocking growth of bigger players and players whom could grow until one point
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Re: New Expansion: Ships Market

Postby Captain Jack » Wed Oct 21, 2015 8:25 pm

This post has resulted in 2 great (in my opinion) suggestions. To skip the details, scroll down to the end of this medium-lengthed post.

Let's not overeact here. It's not such a big issue. Keep your fears for yourself actually. Whenever I see these poor arguments like "oh no, the end of the game" the first thought that comes to my mind is that there is nothing more left to discuss.

Here are the current metrics:

Existing Players: 16,679
Players with fewer captains: 38
Last 30 days active players with fewer captains: 11

3 of them have serious difference, 3 more about 30-50 and the rest like 1 to 5.

As you see, there is no drama here. Still, these 3 + 3 players are not to be left to their fate. This is why we still discuss it. To forward this discussion though, we need a work around. Putting the check on shipwright simply creates more problems than it solves.

The only workaround I could think of, is to let players also plunder captains from other players but this could end up brutal for the losing player. Therefore we could make it iconic in a way that whenever you plunder a ship, you also plunder a captain. This could end up too powerful though so we could put a cap and have this happen only till 300 ships. The only problem remaining would be for setup plunders. These are rare but they might happen. The only real way to fight this 100% is to mark such battles in a special way in the battle reports. An icon of plundered ship will appear to that list. In fact, this can also help combating cheating as a whole.

So yes, you pressed me and I ended up with 2 ideas with which I expect you to rejoice. I would be happy to see responses from all the ones that pressed me here so I can sense that it is indeed a sort of discussion and I am not speaking alone here.

To help those that want it fast:

Suggestions
-Whenever an ATTACKER plunders a ship, he gains 1 Captain, as long as he has less than 300 Captains.
-All battles that result in a plundered ship, will show a special icon in the Tavern Port Battles page.
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Re: New Expansion: Ships Market

Postby Roberts » Wed Oct 21, 2015 8:33 pm

Not exactly what I wanted - But still, I be happy for it...

It would spoil the "news" a bit : Due to people not wondering whats going on, it would ruin the suprise : Make plunder's harder as well... In one way.
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Re: New Expansion: Ships Market

Postby Cdv » Wed Oct 21, 2015 8:57 pm

Captain Jack wrote:
Captain Da Vinci wrote: My biggest concern, though, is that with the proposed change, a player who is understaffed will lose almost all control on configuring their fleets.

I can accept this. However, also consider this, from our point of view:
-There are currently 21 Billions of Gold sitting unused in Nation Treasuries, Bank Vaults, Earth holes and pockets. Not to mention the wealth hidden in resources and ships.

Even I cannot afford the captains that I need though. :P
Captain Jack wrote:Perhaps, we can allow banks to sell gold coins for credits at level 10 and then at level 15 also allow them to buy gold coins by spending credits. Let me know what you think of this.

Sounds good.
Captain Jack wrote:Here are the current metrics:

Existing Players: 16,679
Players with fewer captains: 38
Last 30 days active players with fewer captains: 11

3 of them have serious difference, 3 more about 30-50 and the rest like 1 to 5.

Those are interesting stats, to say the least. Perhaps, the other 5 players can voice their concerns, if any.
Captain Jack wrote:-Whenever an ATTACKER plunders a ship, he gains 1 Captain, as long as he has less than 300 Captains.
-All battles that result in a plundered ship, will show a special icon in the Tavern Port Battles page. [/size]

I think that is a great idea, even if it does not apply to me. It doesn't solve my own issues but I am glad something good came out of this discussion. :)

100th post!
Last edited by Cdv on Wed Oct 21, 2015 11:12 pm, edited 1 time in total.
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Re: New Expansion: Ships Market

Postby Sebena » Wed Oct 21, 2015 8:59 pm

with this idea of plundering captains seems great and fair it will bring competing in the game and I can be satisfied with this idea
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