Grimrock Litless wrote:What I am afraid of is because ships increases the %, wouldn't this means it can be easily exploited but having each members of the nation build 20 howkers each day? They don't cost a lot to build, plus if the nation get rid of the nation ship tax there is nothing stopping people from doing it right?
Sir Henry Morgan wrote:This is a viable concept to port population - Pirates Glory is a seafaring game, and this solution brings this aspect to port populations.
More dependence on ships and seafaring activity and less upon voodoo cards to create strategy and play is greatly needed.
That said, transporting immigrants by ship should be tweaked to create more seafaring aspects - while related to this topic, it needs its own topic.
Grimrock Litless wrote:What I am afraid of is because ships increases the %, wouldn't this means it can be easily exploited but having each members of the nation build 20 howkers each day? They don't cost a lot to build, plus if the nation get rid of the nation ship tax there is nothing stopping people from doing it right?
Sir Henry Morgan wrote:This is a viable concept to port population - Pirates Glory is a seafaring game, and this solution brings this aspect to port populations.
More dependence on ships and seafaring activity and less upon voodoo cards to create strategy and play is greatly needed.
That said, transporting immigrants by ship should be tweaked to create more seafaring aspects - while related to this topic, it needs its own topic.
Dmanwuzhere wrote:Correct Deez "there is no principle argument here". If you are speaking for you. You also are not admin and can not address MY argument as it is mine. Your what ifs and description of what competing players do is irrelevant. TI's were bought and used for a specific purpose that was allowed by game dynamics which will now change and apply a penalty. It is not an old rule as it is a new implementation, thereby erasing that concept. Again principle Banger lol just principle.