William one eye wrote:
I am not certain I agree with trading crew for guns or cargo. I think that crew currently has a fairly important function that affect
to many aspects of ship management, and we should not mess with it.
The crew aspect already in place. You can hire and fire up to the limits already in place, the effect is a speed consideration. Was just using that as another feeder. swapping crew births for more cargo space is a real life scenario in shipbuiling.
I like some of what you put forth. Thanks for input.
Bmw wrote:wasnt something like this approved for implementation in 2.0
It may have been moved to the approved thread if that is the case. I only went back 3 years in suggestion thread.
Dman has suggested this could also be a gold bar sinker. Gold bars for retrofits in Marina. Maybe credits. Even as an initial shipbuild option. Base ship would stay the same but any modifications could require gold bars or credits.