Gunpowder

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Re: Gunpowder

Postby Hawk » Sun Feb 07, 2016 2:10 am

Would I be able to set fire to a gunpowder stock to blow up that port? :geek:
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Re: Gunpowder

Postby Grimrock Litless » Sun Feb 07, 2016 2:31 am

Hawk wrote:Would I be able to set fire to a gunpowder stock to blow up that port? :geek:


That sounds more like a voodoo cast, that removes a % of target player's gunpowder stored in port.
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Re: Gunpowder

Postby Grimrock Litless » Sun Feb 07, 2016 10:16 am

Image

As that the flag for each port maybe not the same, i have whiten them. The red X shows where the new ports could be, but the developer can decide.
Last edited by Grimrock Litless on Sat Apr 09, 2016 1:01 pm, edited 1 time in total.
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Re: Gunpowder

Postby Slindur » Mon Feb 08, 2016 3:58 am

-1

I do like the interesting idea of adding ports, though I do not see the addition of gunpowder being an improvement for the game right now. I thought that Danik had some good reasons for this that I will not list here. Also, there are a lot of other things in development that make a lot more sense and improve the game much more than this.

Again, I think that the addition of new ports is interesting and could be a good development in the game, though need some more thought and development before implementing that...

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Re: Gunpowder

Postby Grimrock Litless » Mon Feb 08, 2016 1:02 pm

Slindur wrote:-1

I do like the interesting idea of adding ports, though I do not see the addition of gunpowder being an improvement for the game right now. I thought that Danik had some good reasons for this that I will not list here. Also, there are a lot of other things in development that make a lot more sense and improve the game much more than this.

Again, I think that the addition of new ports is interesting and could be a good development in the game, though need some more thought and development before implementing that...

Slindur


True, but i need not have the developers rush this, as the game is still in development. And that they are currently working on a big update.
As what you say is the game still needs more refining.
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Re: Gunpowder

Postby Most Lee Harmless » Mon Feb 08, 2016 1:31 pm

I cant find the relevant thread.. its buried somewhere in suggestions/chat/tavern : but the idea of using the 'Islands' on the maps as a special sort of destination was raised once : ideas were that you would conduct a mission to the Islands and be gone for some period, to return with either goodies or had poor luck and be empty-handed : another idea was to make them a permanent pirate hang-out, with some bonuses for pirates docking/trading there.
-1 : Move to archive.
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Re: Gunpowder

Postby Captain Jack » Mon Feb 08, 2016 1:50 pm

Interesting positions for new ports though.
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Re: Gunpowder

Postby Grimrock Litless » Tue Feb 09, 2016 12:44 am

Captain Jack wrote:Interesting positions for new ports though.


It is not so near to a port but still near enough for lower then 1 hour or higher.
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Re: Gunpowder

Postby Grimrock Litless » Sat Apr 09, 2016 3:47 am

Bump
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Re: [Review] Gunpowder

Postby PFH » Fri May 17, 2019 3:40 pm

-1 from me
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