Color Coding Voodoo Card

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Re: Color Coding Voodoo Card

Postby Crackedcubes » Sun Mar 20, 2016 11:21 pm

Sir Henry Morgan wrote:How one uses a curse determines if it is good or bad, not what the curse can do....

For instance, a Mindbar can be used both offensively and defensively. One can put a Mindbar upon themselves in order to prevent and deter attacks upon themselves. One can also place a mindbar upon an adversary, especially after casting hostile voodoo upon them, creating a barrier and making it difficult to remove the hostile curses.

Favorable winds is another - it be be used to speed up cheaper slower ships to improve profits, or it be used on an adversary to speed up his ships to trigger DR points as they come into port.

The best approach is learn what each curse does, and consider all of the ways it can be used - color coding will limit and hamper new players in what they concieve to how the card should be used, instead of learning all the ways a card could be used.


Good point! With 90 cards in the voodoo deck and real life taking up most of our brain power, dedicating all those cards to memory is not a task I am willing to commit too. I am sure many other players would concur. I would like an easier method to sorting these cards, so I can focus on what I want quicker. Any suggestions would be appreciated!
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Re: Color Coding Voodoo Card

Postby Stan Rogers » Mon Mar 21, 2016 12:57 am

CC., you are going to find that you learn the voodoo despite all your fears.
t takes a few extra weeks to get comfortable with the voodoo but it can play such a large role in your development, you tend to know if something can be done or not and cruising through your voodoo chest can be fun.

SHM is correct tho, many cards can be dual or even triple purpose usage. Placing 'labels' on cards sometimes stifles creativity of card combinations and that is where the real clever stuff starts to show itself.
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Re: Color Coding Voodoo Card

Postby Grimrock Litless » Mon Mar 21, 2016 11:25 am

Crackedcubes wrote:
Sir Henry Morgan wrote:How one uses a curse determines if it is good or bad, not what the curse can do....

For instance, a Mindbar can be used both offensively and defensively. One can put a Mindbar upon themselves in order to prevent and deter attacks upon themselves. One can also place a mindbar upon an adversary, especially after casting hostile voodoo upon them, creating a barrier and making it difficult to remove the hostile curses.

Favorable winds is another - it be be used to speed up cheaper slower ships to improve profits, or it be used on an adversary to speed up his ships to trigger DR points as they come into port.

The best approach is learn what each curse does, and consider all of the ways it can be used - color coding will limit and hamper new players in what they concieve to how the card should be used, instead of learning all the ways a card could be used.


Good point! With 90 cards in the voodoo deck and real life taking up most of our brain power, dedicating all those cards to memory is not a task I am willing to commit too. I am sure many other players would concur. I would like an easier method to sorting these cards, so I can focus on what I want quicker. Any suggestions would be appreciated!


What about a way to color the cards using the color that you wanted, non-colored ones will stay white.
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Re: Color Coding Voodoo Card

Postby DezNutz » Mon Jan 07, 2019 8:06 pm

-1 Disapprove.
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Re: [Review] Color Coding Voodoo Card

Postby PFH » Tue Jan 08, 2019 6:03 pm

-1 disapprove
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