Shipwright- Cannon v cargo option

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Re: Shipwright- Cannon v cargo option

Postby Dmanwuzhere » Thu Apr 27, 2017 6:47 pm

Captain dungeness wrote:Like I said in the previous thread, I would really like to see something similar to this implemented but the "tweaking" needs to be rather limited: eg. +4max increase to cannons on LM and 100 crew minimum... if you make all ships too flexible then you will find only about 3 ships are worth building and those get refitted to whatever is needed.

I greatly prefer what I wrote here in the Ship abilities thread.

-Captain D


I just checked your thread out and it is just as good I personally think a combination of the two threads would be awesome. But allow that either would be satisfactory and beneficial to veteran and newb alike, with no favoritism to either.
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