Territory Control

All disapproved suggestions or suggestions that refer to disapproved suggestion can be found here.

Re: Territory Control

Postby Sebena » Sat Jan 14, 2017 12:49 am

I understood you right I just don't see point in giving teritories to other nations. You don't seem to understand that port controling nations would never share their teritories and all of them are more than capable of increasing influence and population if they wanted...
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Territory Control

Postby Mugiwara » Sat Jan 14, 2017 12:56 am

if you dont want dont have to give your territories to other nations. there is also some benefits to give them to your nation's players. Its optional for nations. not a mandatory. Still im thinking some nations will want to give some territories to other nations players.

Lets make it easier. Each king if they would like to do give their thoughts about this suggestion. if they wont willing to share territories with other nations than i will pull back my suggestion. How about that? Still some of the future port owner nations may want it but lets speak for current situation.
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: Territory Control

Postby Maha » Sat Jan 14, 2017 8:29 am

there is a division between the 'have' and 'have not's, those who have not covet the haves, think it is great and want it without having going all the way. The haves see that what they've labored for is devalued (you can get the goodies without all the hard work if only those others would be nice) and think it is a no-brainer, they won't share.

in a (for some) ideal world all resources would be shared among all. the miner doesn't mind ruining his health in a dark, dangerous and dusty environment for the betterment of society and likewise the trauma doctor is happy to work twice as long as other people for the same idea. youth, who know that no matter what profession they end in are eagerly studying long hours to take responsible jobs that are nessecary, but takes them away from friends and family. all, white, blue, no collar workers earn the same income and aren't jealous of the amount of work the other does or the work environment. In such a world, those who have will share resources willingly to those who don't want to go all the way to get those resources. However, As i wrote before, avonmora is basically the ultimate capital paradise. work hard and you'll succeed in making the less succesful envious.

in RL i am neither communist or capitalist, but i do keep myself responsible for my level of succes and don't blame the 'world, system, .... (fill in your favorite sob) for failing to be successful instantly.

i recently read an article that stated that millennials are over protected so that their feelings are not hurt. bars are lowered, even the last in a sport event gets a medal, marks are inflated and are overloaded with affirmative praise because these kids could get a negative self image when they fail at something. this suddenly ends when they get there first job. they believe that they will make a huge impact (somehow) and find out that they actually have to succeed to keep their job! ouch! someone (the supervisor/boss) is not interested in their 'great ideas' while they cannot deliver the required result in the given time.
These kids are not to blame, they are raised that way by parents and pedagogues who have forgotten how reality works.

this game, represents RL in many ways. work hard, be smart, learn from the more experienced and eventually you will get somewhere. it's easy for me to identify millennials on the forum, they complain, rant and admit that they lack the stamina to put in the effort to get somewhere. i hope that this game will help them to do better in RL; you are not special, you deserve nothing but with great effort and endurance you will be able to achieve something in the end.
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: Territory Control

Postby Mugiwara » Sat Jan 14, 2017 1:34 pm

Maha i didnt get your points very well. I guess its my bad due to lack of English.
But i can say i have no intention to take any territories in near future.
If getting ahead having wealth and gaining fame would be too easy like you said i wouldnt play this game. No point if i can reach the top in a few months or a year.

Sincerely Mugiwara...
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: Territory Control

Postby Maha » Sat Jan 14, 2017 2:08 pm

Mugiwara

my rambling is not personal or especially focused on you.
you read the forum and encounter yourself the many "i am too lazy so let's create a shortcut" kind of suggestions. the excuse is in many cases that the old players have all the advantages etc. To those i say: "Life is not fair, men up!"

this Territory suggestion is imo indeed merely a shortcut to gain the benefits of port control based on an idealized view that those who have are willing to share because the have-not's have not.

i don't see how this suggestion will build the 'nation-concept' or how it enhances more gameplay. it benefits individuals who want the benefit of a port controlling nation without joining such a nation or creating such a nation. Changing nations is easy, as said before, ranking up to marquis can be done in 24 hours, so it is not that it is technically difficult to create a strong nation. the problem is finding the players who want to work together towards that goal, and to a minor degree the hurdle to leave your RL flag and adopt another in this game.
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: Territory Control

Postby Sebena » Sat Jan 14, 2017 2:15 pm

Maha wrote:Mugiwara

my rambling is not personal or especially focused on you.
you read the forum and encounter yourself the many "i am too lazy so let's create a shortcut" kind of suggestions. the excuse is in many cases that the old players have all the advantages etc. To those i say: "Life is not fair, men up!"

this Territory suggestion is imo indeed merely a shortcut to gain the benefits of port control based on an idealized view that those who have are willing to share because the have-not's have not.

i don't see how this suggestion will build the 'nation-concept' or how it enhances more gameplay. it benefits individuals who want the benefit of a port controlling nation without joining such a nation or creating such a nation. Changing nations is easy, as said before, ranking up to marquis can be done in 24 hours, so it is not that it is technically difficult to create a strong nation. the problem is finding the players who want to work together towards that goal, and to a minor degree the hurdle to leave your RL flag and adopt another in this game.



I agree any player who spent 2-3 months of daily gameplay can gain enough to become marquess/king in less than a hour without any real life cash spent of 3 minimum if not more countries with real life spent he can be able to walk around dozen nations...
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Territory Control

Postby Mugiwara » Sat Jan 14, 2017 2:20 pm

i know your concerns. But lets put it simple what is the benefits of having territory? In my opinion only real benefit will come with Trade bonuses. Other than that lets say

i asked a territory from spain they gave me 50m pop territory i paid that territories 1 month tax(24m monthly equal tax for %60 of 50m pop as usual) to control it for one month. Spain didnt lost anything because they get their tax as a cash.

What about me after that if i cant increase the pop amount during one month at the end of month i will get only my paid 24m gold back. if i will get some voodoo attacks and lose pop even i will lose money. The worst part if i will lose more pop than agreement conditions lets say %10(which equal to 5m pop) in first week my contract will be cancelled i will get tax only a few days and i already spent 24m at the beginning.

even as a another nation's players for take territory you should pay more than flat amount of %60 taxes and additional %5-%10 maybe to convince them to give you territory.

As i said its double edge swords not a nice way to get easy gold. its hard to do. And abut trade profit when nation diplomacy feature will come as i remebered CJ said it will be release during 1.9 patch you can already make a deal with nation and get fully benefit from that bonuses.

My suggestion doesnt offer more gold offer more action. you should gain it with effort. honestly in near future as i said before i wouldnt be able to take territory or protect it. its not that easy to do. It also needs lots of gold and voodoo to keep it safe and worth to use.
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: Territory Control

Postby Mugiwara » Sat Jan 14, 2017 2:21 pm

Wolfie wrote:
Maha wrote:Mugiwara

my rambling is not personal or especially focused on you.
you read the forum and encounter yourself the many "i am too lazy so let's create a shortcut" kind of suggestions. the excuse is in many cases that the old players have all the advantages etc. To those i say: "Life is not fair, men up!"

this Territory suggestion is imo indeed merely a shortcut to gain the benefits of port control based on an idealized view that those who have are willing to share because the have-not's have not.

i don't see how this suggestion will build the 'nation-concept' or how it enhances more gameplay. it benefits individuals who want the benefit of a port controlling nation without joining such a nation or creating such a nation. Changing nations is easy, as said before, ranking up to marquis can be done in 24 hours, so it is not that it is technically difficult to create a strong nation. the problem is finding the players who want to work together towards that goal, and to a minor degree the hurdle to leave your RL flag and adopt another in this game.



I agree any player who spent 2-3 months of daily gameplay can gain enough to become marquess/king in less than a hour without any real life cash spent of 3 minimum if not more countries with real life spent he can be able to walk around dozen nations...


im totally agree with that but you missing one point. Even you becme a king it doesnt mean you can get territory.
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Previous

Return to Disapproved