Here is our current priority list. This list has been reluctantly released and it only lists big features planning.
1)Ship Specialization
We will go with what we have on the table right now. Feel free to participate on the discussion there. This will take the game to version 1.9
Since this is a core feature of the game, we will continue improving ship specialization with expansions in the future, to fit in all the rest ideas we have.
*2)IC Extension
This is an old idea. We want a new dimension for our 2.0 game version though. It is a feature that will also allow us to build on it.
In a few words, with this feature, your character will be placed in the map as an entity and it will be given options of things to do.
3)Nation Diplomacy
Yet another expansion for Nations core feature. This expansion will be big and it will move the game to 2.1
4)Witch Hut
A hideout building. It will expand the game to 2.2
It will incorporate recipes for existing features. New recipes will be added consistently to keep up with the new features.
5)Port Buildings
A core feature. It will be gigantic. You can see some of the ideas already at the forums but a big part of it is unknown. Probably the feature will be named Ports and port buildings will be a part of it. It will take the game to 2.3
Port Blockade/Wars (popular demand) should come afterwards and Foot Battles should be in game version 3.0. It makes more sense to have port battles implemented after Ports feature, in order to give defense options to ports.
Other important aspects affecting this schedule:
-Newcomer buffs
We already have a list of ideas. From newcomer mission tweaks, changes,additions to whole features. These are going to implemented at some point.
-New skin
The game skin needs to be redesigned. This needs to happen soon and at worse it should be implemented before Port Buildings.
I want to say that there are currently many more worthy ideas already in the table that have either been approved or are worthy to be approved. We believe that implementing these ideas is in the game best interests. Therefore, we want to work as hard as possible to deliver these features as fast as possible,in order to focus to the rest of the ideas.