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[Implemented] 4-port trade routes

PostPosted: Wed Apr 24, 2013 2:44 am
by Captain dungeness
This has been talked about in other topics but I want to know what people think: Do you want 3-port trade routes?

This would allow traders to list up to 3 ports and the fleet would visit each port in order. Of course the player could leave the 3rd port blank and then the fleet would trade like it does now. So, for example, you could make a trade fleet that will buy tools in Vassburg and store the tools in Chalkos, then buy some food there and head over to Prote to sell it and pick up wood to then go sell in Vassburg before starting over.

What's the difference between this idea and what we can do now? More profit for the trader. Many great trading ports are so far apart that danger remains at zero so by stopping at another port along the way you can make another profitable transaction while still staying below 3 danger.
See Triangular Trade on Wikipedia: http://en.wikipedia.org/wiki/Triangular_trade

Would you use this if Captain Jack agreed to add it?

Re: 3-port trade routes

PostPosted: Wed Apr 24, 2013 3:06 am
by Tilemaxos
Yes, it may make it worthwhile to bring tools to the east side of the map.

Re: 3-port trade routes

PostPosted: Wed Apr 24, 2013 12:27 pm
by Swampy
Why not be able to make multi-trade routes? It wasn't unknown for traders to simply move from town to town, port to port and trade what they could.

It may make it more complicated but why not be able to buy different things at different ports too? I'd limit the ship building materials to one per port but if we are able to buy the other goods then people may be more inclined to do so and trade in ports that don't sell ship building materials.

Re: 3-port trade routes

PostPosted: Sat Apr 27, 2013 4:06 am
by Captncrunch
I like the idea of arbitrarily long trade routes (add a button that adds another port to the route). Not so sure about buying more than 1 item at a port: thinking it would be a radical change in the dynamics of the game.

Re: 3-port trade routes

PostPosted: Sat Apr 27, 2013 11:20 am
by Captain Jack
Approved. We will make it possible to add a third port then.

Re: [Implemented] 4-port trade routes

PostPosted: Tue Sep 10, 2013 11:49 am
by Captain Jack
Implemented with two surplus:
a)4 ports
b)Mechanism to prevent over danger from fleet speed during the trade route

Any problems found, please use bugs forum and be as detailed as possible.

Re: [Implemented] 4-port trade routes

PostPosted: Tue Sep 10, 2013 12:48 pm
by MAjesty
Backhanded Compliment time.

on item b) this seems like a very common sense change. Zombie Stamp of Approval Granted

buuuuuuuuut.... i swear man, it seems like you've inserted a new hurdle for pirates in this game every time i turn around

please don't ban me again =)