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[Implemented] Transport People between ports

PostPosted: Tue Dec 20, 2016 2:45 pm
by Captain Jack
Functionality:
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-Ships become able to transport population from one port to another.
-No cost to pick them up. No cost to unload them.
-Since population on Avonmora is only beneficial, there will be no nation control over it yet.
-1 cargo hold will carry 1 person. This means that a ship with a cargo of 30, will carry 30 persons.
-When skirmished, each person will be valued with 9 gc.

Future Version
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-At some point we can add ethnicity groups to NPCs. This is when controlling nations will get the ability to have some control over this policy.


ANALYSIS
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Only useful for those that are wondering how we came up with the cargo capacity for population.
If you are not worried about this, skip it.


Its unedited, full of grammar mistakes.

Determining cargo hold for people
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-We will use current metrics as a starting line. We do not want this to be more profitable than trading in the short run but it should be important in the long run.
-It should be able to help with population missions a bit.
-It should be a political tool.
-Skirmishing such loads could be a source of strife.
-Skirmished loads will be converted to gc but population will be lost. In this way, we will have a considerable way to lose population (other than Black Death).

Current Metrics:
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-Every citizen pays 0.016438356164383561643835616 gc per day at its nation in taxes.
-A typical trade fleet that consists of 5 LMMs can carry about 7200 crates per day to a single port and 14400 in total.
-A typical setup of 40 such fleets, can carry about 288k crates to a single port and 576k in total.
-Such a setup, generates typically an average minimum profit of 28.8k per fleet (or 1,152M for 40 fleets in 1 day, or 408M in one year)

Calculations
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Right now, 1% costs about 10 credits or 2 millions (the cost of a Transport Immigrants card). This can give up to 5M people. However, transporting is also removing people thus also doing the job of a black death. The cost is about half (1 Million).

So, it appears like moving 5 Million people right now out of a port to a new one, costs 3M gold coins.
These 5M will earn you 82k per day. So, in today's metrics some people are willing to give 2M to take them back in about 24 days. If we include black death, then the turnout is 36 days.

Critical Point
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A critical point is needed. This point will also play a role in ports size. To define this, we need to define what we see normal (at least now) in ports population. If the normal is to have ports of 500M each, then yes, today's metrics can work. Today's average population size is about 250M. We will make it 200M for our first ever assigned critical point. We can review later as game evolves.

200M means that a port will produce 1.2B per year or about 25B per year for all ports. This is a big sum really. Egypt who holds the most ports, has 47 players, 7 ports and 1.15B of population. 1.15/7= 165M per port. That's lower from what we propose as a critical point.

Still, Egypt will make about 7Billions a year.

Let's see in practice though:
1% of 200M is 2M -> Costs 2M + 1M = 3M gc
2M will earn 12M a year or about 33k. The return value is 60 days for profit taking in mind damage and 90 days taking in mind clean profit. Nice round numbers, we prefer them.

If 1 crate can hold 2 persons, then the following metrics are produced, if we suppose that a fleet follows a 2-port route. (for 40 5 LMM fleets always)
288k crates at port A and 288k crates at port B
Port A loses 576k population which is earned at port B. The total worth of this action is 864k, if we take in mind damage inflicted to port A.
An average trade profit of 576k is produced.

Total worth is 864 + 576 = 1.44M
Clean profit is 1.152M (before ships/crew costs). About 6 days return only from taxes.

We will go for 2 persons per crate for a start. We will revise as needed at a future day.

Re: Transport People between ports

PostPosted: Tue Dec 20, 2016 3:18 pm
by DezNutz
Captain Jack wrote:Future Version
-=-=-=-=-=-=-=
-At some point we can add ethnicity groups to NPCs. This is when controlling nations will get the ability to have some control over this policy.


I would refrain from grouping NPCs by ethnicity. I can see that back firing. Maybe social classes.

Re: Transport People between ports

PostPosted: Tue Dec 20, 2016 3:26 pm
by Lockreed
How does rotten food work when cast on a fleet with population instead of goods? Are they exempt like gold bars?

Re: Transport People between ports

PostPosted: Tue Dec 20, 2016 3:45 pm
by Most Lee Harmless
Lockreed wrote:How does rotten food work when cast on a fleet with population instead of goods? Are they exempt like gold bars?


I'd say they all perish from a dread disease.. after all, it is Rotten Food they are being given...

Re: Transport People between ports

PostPosted: Tue Dec 20, 2016 3:48 pm
by Captain Jack
Danik wrote:
Lockreed wrote:How does rotten food work when cast on a fleet with population instead of goods? Are they exempt like gold bars?


I'd say they all perish from a dread disease.. after all, it is Rotten Food they are being given...


Agreed :xx

Re: Transport People between ports

PostPosted: Tue Dec 20, 2016 4:07 pm
by Valar Morghulis
This will most certainly bring a twist to the game

Re: Transport People between ports

PostPosted: Tue Dec 20, 2016 4:16 pm
by Captain Jack
Valar Morghulis wrote:This will most certainly bring a twist to the game


So far, 9 Yes, 1 No.

Re: Transport People between ports

PostPosted: Tue Dec 20, 2016 9:51 pm
by Shadowood
Lockreed wrote:How does rotten food work when cast on a fleet with population instead of goods? Are they exempt like gold bars?


They all get sick but its ok. BMW's pet dog is there to eat it up. :xx

Re: Transport People between ports

PostPosted: Tue Dec 20, 2016 9:52 pm
by Shadowood
On a serious note. +1

Re: Transport People between ports

PostPosted: Tue Dec 20, 2016 10:24 pm
by William one eye
to clarify something - port A loses population that are loaded onto a ship and moved to port B - if the journey is successful, port B gains population.

is my thinking correct here.