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[Implemented] Fleet/Warehouse profit statistic

PostPosted: Sat May 21, 2016 3:18 pm
by Black sparrow
I was discussing with a guildmate regarding the fleet profit statistic and I came up with an improvement idea.

You know, I am just a poor old goldsmither. This statistic is very irritating as it lists me like a filthy rich trader or whatever. Which is of course not truth. What the system currently does? It names any gold bar I sell as PROFIT. No sir, this is not profit, this is net worth. You know, these gold bars do not appear magically, someone produces them; the goldsmith. And the goldsmith requires money to run.

Of course, this flaw originates from the point where the system seems no purchase. This happens when the fleet picks up from port.

This is really troubling after all as it all ends up not to dubious statistics but to statistics that you lately start to ignore.

So I propose that whenever a gold bar is placed in a Warehouse, this warehouse is charged with the cost listed in the Goldsmith.

Ingenious I believe. Make it happen!
Fleet profit will be still plagued, but ok, you cannot have it all. At least the stat will be correct when compared with warehouses.

Re: Fleet/Warehouse profit statistic

PostPosted: Sat May 21, 2016 3:32 pm
by Most Lee Harmless
I agree, as one is effectively buying the bars when one puts coin into the smelter, it should not then be all considered as profit.

Re: [Approved] Fleet/Warehouse profit statistic

PostPosted: Sat May 21, 2016 3:41 pm
by Captain Jack
Approved. There are a series of similarly small approved player suggestions. We will look to implement them soon.

Re: [Approved] Fleet/Warehouse profit statistic

PostPosted: Sat May 21, 2016 3:43 pm
by William Pitt
Cheers

Re: [Implemented] Fleet/Warehouse profit statistic

PostPosted: Tue May 24, 2016 8:16 am
by Captain Jack
Implemented

1.8.22: Gold Bars produced in Goldsmith are now recorded as a Warehouse expense.
Cost per gold bar crate as displayed at each Goldsmith at production time is used to determine the cost.