[Implemented] Fleet/Warehouse profit statistic
Posted: Sat May 21, 2016 3:18 pm
I was discussing with a guildmate regarding the fleet profit statistic and I came up with an improvement idea.
You know, I am just a poor old goldsmither. This statistic is very irritating as it lists me like a filthy rich trader or whatever. Which is of course not truth. What the system currently does? It names any gold bar I sell as PROFIT. No sir, this is not profit, this is net worth. You know, these gold bars do not appear magically, someone produces them; the goldsmith. And the goldsmith requires money to run.
Of course, this flaw originates from the point where the system seems no purchase. This happens when the fleet picks up from port.
This is really troubling after all as it all ends up not to dubious statistics but to statistics that you lately start to ignore.
So I propose that whenever a gold bar is placed in a Warehouse, this warehouse is charged with the cost listed in the Goldsmith.
Ingenious I believe. Make it happen!
Fleet profit will be still plagued, but ok, you cannot have it all. At least the stat will be correct when compared with warehouses.
You know, I am just a poor old goldsmither. This statistic is very irritating as it lists me like a filthy rich trader or whatever. Which is of course not truth. What the system currently does? It names any gold bar I sell as PROFIT. No sir, this is not profit, this is net worth. You know, these gold bars do not appear magically, someone produces them; the goldsmith. And the goldsmith requires money to run.
Of course, this flaw originates from the point where the system seems no purchase. This happens when the fleet picks up from port.
This is really troubling after all as it all ends up not to dubious statistics but to statistics that you lately start to ignore.
So I propose that whenever a gold bar is placed in a Warehouse, this warehouse is charged with the cost listed in the Goldsmith.
Ingenious I believe. Make it happen!
Fleet profit will be still plagued, but ok, you cannot have it all. At least the stat will be correct when compared with warehouses.