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[Implemented] how plunder works
Posted:
Wed Apr 29, 2015 5:23 pm
by Roberts
Remove 25 fame rule from " How Plunder works " In Help section...
It says...
-How targets are selected ?
*There must be a fleet in the port you are now OR travelling towards this port OR travelling from this port. All last ports also count so your fleet will be available to 2 ports at any given time. If there is such fleet then you can attack it if:
1.The player owning that fleet, has above 25 fame points.
2.If that fleet has a danger rating of at least 3.
If the above conditions are met, this fleet will become available for you to attack.
I think 1. is outdated and could be changed : As the fame rule is not in order anymore...
Re: 25 Fame "how plunder works"
Posted:
Wed Apr 29, 2015 5:45 pm
by Slindur
I believe that it actually still is in effect, as I have seen fleets drop off the board when someone went below 25. Captain Jack, could you please check on that?
Re: 25 Fame "how plunder works"
Posted:
Wed Apr 29, 2015 5:47 pm
by Roberts
Slindur wrote:I believe that it actually still is in effect, as I have seen fleets drop off the board when someone went below 25. Captain Jack, could you please check on that?
Is it?... I did not notice then again i am not on the game 24 hours a day ( Not saying you are ). Just saying i do occasionally miss battles... Maybe it has not effected all players yet? That may be a cool feature for those that it did not affect...
Re: 25 Fame "how plunder works"
Posted:
Wed Apr 29, 2015 8:03 pm
by Barnabas Sackett
I'm not sure,but it might not be in effect yet.
Re: 25 Fame "how plunder works"
Posted:
Wed Apr 29, 2015 8:05 pm
by Roberts
Rasec87 wrote:I'm not sure,but it might not be in effect yet.
Look at change log...
1.4.36: Fame Formula update:
Gold Spending fame:
1 point of Fame earned for every 1000 gold coins spent.
Battle Fame:
Fame Loss: (10% of total Fame) / (Number of Ship owned by loser/25) -> Winner loots half of this
Maximum fame loss this way: 10% of total fame per attack
The Pirates +10% modifier is applied last.
Re: 25 Fame "how plunder works"
Posted:
Wed Apr 29, 2015 9:40 pm
by Slindur
I saw the change log saying that it has changed, though I have seen on 2 occassions where fleets disappeared after I hit a player with low fame. There may be a bug in the coding or something. I am not a coder and not sure how all of that works.
Re: [Implemented] how plunder works
Posted:
Wed Apr 29, 2015 9:56 pm
by Captain Jack
Updated. And the update is already in effect,rest assured.
Re: [Implemented] how plunder works
Posted:
Thu Apr 30, 2015 12:57 am
by Most Lee Harmless
I think I know who is being referred to : they were zero-ed out days ago after being lit and hit for a long time : all their fleets dropped off the boards : since then, at reset, they have re-lit : 2 are currently on show in a port I had checked before reset : their current fame is 44 : I'll PM CJ the player number..
Re: [Implemented] how plunder works
Posted:
Thu Apr 30, 2015 7:39 am
by Captain Jack
Our initial investigation after Slindurs post,returned no results. With the PM I received from Danik, we were able to find a trace of the old limit where it prevented targets from showing up - a bug since it is no longer a feature - it has been now fixed
Re: [Implemented] how plunder works
Posted:
Thu Apr 30, 2015 1:26 pm
by Slindur
Thanks Capt Jack and Danik. I think Danik gave you the player that I was thinking of where I saw it happen. I should have sent it earlier. My bad. Thanks again Capt Jack for fixing it.