[Implemented] Treasure Hunt - Unveil rate
Posted: Wed Nov 20, 2013 5:21 pm
There has been about 5 months since we released Treasure Hunt feature. We feel that it is time for a little update.
First of all, the manual mentions:
Your exploration rate drops 1% per region once a week.
This was never implemented. Therefore it has been removed from the manual. It can be revised as an option in the future.
Secondly, we want to add a slow deterioration rate for buried treasure. This means that once a week, during the weekly update at Saturday night all treasures turn investment will drop a bit.
While this primarily makes sense it will also make the feature better as:
1)It will slowly make the treasure of long inactive players easier to obtain.
2)It will make Treasure burial a more strategical option than just adding turns and picking a port.
3)Eventually it will encourage treasure hunters.
The rates proposed should be relative to total buried treasure/total turns invested. Here is the proposed mechanism:
Examples:
a)Treasure with 1345 turns and 14Millions. Treasure will lose 1 turn per week.
b)Treasure with 2456 turns and 45Millions. Treasure will lose 1 turn per week.
c)Treasure with 6879 turns and 120Millions. Treasure will lose 5 turns a week.
d)Treasure with 10349 turns and 324Millions. Treasure will lose 33 turns a week.
Remember that total normal turns a week, are 1008.
Let me know what your thoughts are. If you have more ideas, please throw them at the table.
First of all, the manual mentions:
Your exploration rate drops 1% per region once a week.
This was never implemented. Therefore it has been removed from the manual. It can be revised as an option in the future.
Secondly, we want to add a slow deterioration rate for buried treasure. This means that once a week, during the weekly update at Saturday night all treasures turn investment will drop a bit.
While this primarily makes sense it will also make the feature better as:
1)It will slowly make the treasure of long inactive players easier to obtain.
2)It will make Treasure burial a more strategical option than just adding turns and picking a port.
3)Eventually it will encourage treasure hunters.
The rates proposed should be relative to total buried treasure/total turns invested. Here is the proposed mechanism:
- Code: Select all
Rules
1.It affects only treasures with 1000 turns or higher.
2.Any fractional turns are rounded upwards (ie 0.2 becomes 1 or 3.6 becomes 4)
3.Update takes place once a week.
Rates
For turns 1000 to 2000, 1 turn per 100Millions
For turns 2001 to 5000, 1 turn per 50Millions
For turns 5001 to 10000, 1 turn per 25Millions
For turns greater than 10000, 1 turn per 10Millions
Examples:
a)Treasure with 1345 turns and 14Millions. Treasure will lose 1 turn per week.
b)Treasure with 2456 turns and 45Millions. Treasure will lose 1 turn per week.
c)Treasure with 6879 turns and 120Millions. Treasure will lose 5 turns a week.
d)Treasure with 10349 turns and 324Millions. Treasure will lose 33 turns a week.
Remember that total normal turns a week, are 1008.
Let me know what your thoughts are. If you have more ideas, please throw them at the table.