[Implemented] New Feature: Fishing

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Re: [Implemented] New Feature: Fishing

Postby Roberts » Thu Jul 09, 2015 6:37 pm

All these complaints about Fishing are quite... Amusing to say the least...
Civilian:Are you insane? One pirate against trained pirates... Who do you think this man is? God?
My Leader: No. God would have mercy. He won't.
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Re: [Implemented] New Feature: Fishing

Postby Most Lee Harmless » Thu Jul 09, 2015 6:45 pm

Sir Roberts wrote:All these complaints about Fishing are quite... Amusing to say the least...



Probably be more amusing when, in a few weeks or so time, you and your ilk start whining there are no traders left to hit.. hey man, they all gone fishing!
-1 : Move to archive.
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Re: [Implemented] New Feature: Fishing

Postby Loki » Thu Jul 09, 2015 6:48 pm

Sir Roberts wrote:All these complaints about Fishing are quite... Amusing to say the least...


As with any new feature there is a potential for hiccups, feedback from players helps developers iron out any issues they report... I will be fishing for the long term potential it offers
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Re: [Implemented] New Feature: Fishing

Postby Roberts » Thu Jul 09, 2015 6:54 pm

Danik wrote:Probably be more amusing when, in a few weeks or so time, you and your ilk start whining there are no traders left to hit.. hey man, they all gone fishing!


And.... When was the last time I did a raid?...
Civilian:Are you insane? One pirate against trained pirates... Who do you think this man is? God?
My Leader: No. God would have mercy. He won't.
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Re: [Implemented] New Feature: Fishing

Postby Most Lee Harmless » Thu Jul 09, 2015 7:06 pm

Dont know, dont care : I refered to you and your ilk.. which means your guild, which you lead and others not in your guild who also use a similar strategy and like to be called 'pirates' as they subsist mainly by feeding off their prey rather than doing that much else. Which is fine, all power to your elbows, horses for courses, one man's meat, etc, etc.. but gods, how dull it must become limiting yourselves to such paltry ambitions.
-1 : Move to archive.
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Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Thu Jul 09, 2015 9:37 pm

We fixed this market issue. It should work fine now.

Regarding pause -> Simply cancel the route. Then re-establish it.

Regarding the issue where fleets returned home not full, can you give fleet composition (ie, a sloop and a cutter) and the number of cargo they had when they returned?

Regarding the Gossip entry, we fixed that too.
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Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Thu Jul 09, 2015 9:48 pm

I tried to reproduce the issue with fleets returning early to no avail. Please make sure that all ships are not full and if yes, post fleet composition.
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Re: [Implemented] New Feature: Fishing

Postby Most Lee Harmless » Thu Jul 09, 2015 10:00 pm

Captain Jack wrote:We fixed this market issue. It should work fine now.

Regarding pause -> Simply cancel the route. Then re-establish it.

Regarding the issue where fleets returned home not full, can you give fleet composition (ie, a sloop and a cutter) and the number of cargo they had when they returned?

Regarding the Gossip entry, we fixed that too.


Mine was brig and howker mix : they pretty close for fill rate/capacity : some fleets come back 16 crates short though, as if the brig filled to 50 but the howkers were still only at 56 when the fleet turned : but other fleets with same ship mix do come back full : and then I got an idea : if, like with warehouse to ship loading in port, it 'reads' the fleet in build order, or the order it was put into the fleet, then some fleets it's a still unfilled howker it sees first, so they carry on fishing... and others its a full brig, so back they come?.. sheesh, that's lateral even for me....
-1 : Move to archive.
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Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Thu Jul 09, 2015 10:06 pm

Danik wrote:Mine was brig and howker mix : they pretty close for fill rate/capacity.



Mostly helpful. Issue found and fixed.
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Re: [Implemented] New Feature: Fishing

Postby Barnabas Sackett » Thu Jul 09, 2015 10:48 pm

Captain Jack wrote:We fixed this market issue. It should work fine now.

Regarding pause -> Simply cancel the route. Then re-establish it.

Regarding the issue where fleets returned home not full, can you give fleet composition (ie, a sloop and a cutter) and the number of cargo they had when they returned?

Regarding the Gossip entry, we fixed that too.


we are able to set to sell now?
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