Hideout HQ - Special Buildings - Gold Resource

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Sir Colchian Niveus » Wed Mar 25, 2015 2:40 am

I guess you're right +1
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Thu Mar 26, 2015 1:26 am

It is rumored that the Iron Bank of Iberia will release a substantial amount of gold bars into the market over the Easter Holidays : talk of a Golden Treasure Fleet visiting ports in the dead of night, with armed guards escorting heavy-laden chests into high-security vaults abounds : Mrs Miggins, noted tavern owner, claims she heard a drunken sailor speak of thousands of golden bars being sent forth from the Mint of Mr Daniel Dravot : the mystery continues....
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Trixikilikili » Thu Mar 26, 2015 2:03 am

love a mystery. should probably start hanging around at Mrs. Miggins' more often and take in the chatter.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Thu Mar 26, 2015 2:37 am

Mrs Miggins offers a prime piece of gossip with every pie she sells ; just don't eat the pies, they are awful.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Thu Mar 26, 2015 3:35 am

Danik renoir wrote:Dunno if this is intended but :

Goldsmith level one produces 20 bars per hour with 100 workers

level 2 produces 30 bars with 100 workers

level 2 produces 40 bars with 200 workers

so, your first 100 workers are 50% more productive.. the next 100 are 50% less productive : seems counter-intuitive that it costs more per bar to make the extra 10 bars?


Just wanted to bump this for CJ to notice and maybe comment.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Mr. Rothschild » Thu Mar 26, 2015 4:57 pm

Danik renoir wrote:
Danik renoir wrote:Dunno if this is intended but :

Goldsmith level one produces 20 bars per hour with 100 workers

level 2 produces 30 bars with 100 workers

level 2 produces 40 bars with 200 workers

so, your first 100 workers are 50% more productive.. the next 100 are 50% less productive : seems counter-intuitive that it costs more per bar to make the extra 10 bars?


Just wanted to bump this for CJ to notice and maybe comment.


The way i see it, after upgrading your goldsmith, your first 100 workers are now more skilled at their job increaseing their productivity. You now have the choice to hire 100 new employees. These new hires need to learn the ropes to become as productive as your first 100 employees. After upgrading your facility again, your more recent hires have learned the job well and again become more productive.

New hires are always less productive than someone who has learned their job well and been with the business long enough.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Thu Mar 26, 2015 5:11 pm

well, at Level 3....

100 workers produce 40 bars..

200 workers produce 50 bars..

300 workers produce 60 bars..

So, the first 100 have increased productivity again.. but the second hundred have not... which kinda blows a hole in your reasoning?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Loki » Thu Mar 26, 2015 5:15 pm

Mr. Rothschild wrote:
Danik renoir wrote:
Danik renoir wrote:Dunno if this is intended but :

Goldsmith level one produces 20 bars per hour with 100 workers

level 2 produces 30 bars with 100 workers

level 2 produces 40 bars with 200 workers

so, your first 100 workers are 50% more productive.. the next 100 are 50% less productive : seems counter-intuitive that it costs more per bar to make the extra 10 bars?


Just wanted to bump this for CJ to notice and maybe comment.


The way i see it, after upgrading your goldsmith, your first 100 workers are now more skilled at their job increaseing their productivity. You now have the choice to hire 100 new employees. These new hires need to learn the ropes to become as productive as your first 100 employees. After upgrading your facility again, your more recent hires have learned the job well and again become more productive.

New hires are always less productive than someone who has learned their job well and been with the business long enough.


If this was the case then you could expect 50 bars per hour from the 200 workers,

at level 1 a 100 workers produce 20 bars per hour, so one could reasonably assume that the less skilled workers work at this rate as a basic, therefore when going to level 2 the workers produce 30 bars as they are skilled +20 bars from the new unskilled workers.

Either way it does appear there is an issue with the maths
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Thu Mar 26, 2015 5:17 pm

Danik, worker production is not linear whereas Goldsmith production is. Workers production is Workers/10.

Here is the formula again:
Code: Select all
Production Rate = Goldsmith Level*10 + Workers/10 per hour


The reason behind the formula is to add extra cost to those who want to produce more.

Regarding the logical sense issue, imagine that this is a Goldsmith in around 1650. The machinery is limited and what each level basically adds is a few more machines (better rate per level) and space (more space for workers). The reasons that production per worker are:
-The workers educational level is low.
-This leads them in not maximizing production possibilities as they do not cooperate fully.
-There are no mechanical wagons, so many of the workers are used to drag the carts.
-Others are used for security/organizing.
-There is more room for corruption (they need to smoke and drink and eat what you are paying them for after all) as they can hide easier in the mass.
-I am sure you can find more reasons here to make it sound pretty much realistic.

In fact, per worker production is the SAME for every level. Number change (Workers/10 is what workers add).
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Thu Mar 26, 2015 10:57 pm

Thanks CJ : I was suspecting that was the case, just wanted it confirmed as deliberate policy and not being a bug. It's no biggie, in fact, just means you can't leave the smith running at full throttle 24/7 without some penalty, which is fine.
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