by Captain Jack » Tue Sep 20, 2016 12:55 am
1.Fees can be restructured. I removed the nation fee. Now minimum is 1% and maximum is 3.5%. I do not think it is a great deal I believe.
The fee on creating standing order is needed for 2 reasons:
-The market holds your cash, you need to pay a fee for realism imo.
-You need to pay the fee to ensure your are not using the exchange as a bank.
-There is no turn cost involved.
The corruption fee is to charge possible deals that go unveiled. With no corruption fee, two parties can simply do as many deals they want, affecting the market probably at no extra cost. This is why we use nation fees too, to make such deals harder at less overall cost.
We can always revise later but I do not believe there is much room left. What we possible could do in the future, it would be to reduce both corruption and placement fee to 0.3% each.
What we could also do, was to make minimum banker fee at 0.7% and corruption fee 0.3%. Open to feedback.
2.There should be no worries for decimals. All fees will be calculated and paid in GC. So, you sell 100 credits for 150k each, the total sum is 15,000,000 so the fee will be 150k (75k for the banker and 75k for corruption fee). If you buy 100 credits there will be no fee, unless lets say there are not enough credits at your price so about 1M remains as a placed order. Then you will pay 0.5% of 1M, aka 5k as a fee. This 1M will be used to buy the credits at the price you have set. The fee will be paid by any excess funds from the credits value to be bought calculation. If these are not enough, player treasury at hand will cover it.
3.There will always be rounding downwards to solve any decimal issues from prices like 123,456. So if the amount to be paid is 12.6gc it will pay 12gc. Corruption will eat the 0.6.
4.Current system with BANKS will REMAIN. At least till the new system stabilizes and proves good enough. Maybe we will never remove current system.
5.There is a huge number of credits that has been generated by the game till now. There are thousands of accounts (about 88k) that have 20 or more credits, as part of various promotionals that took place... do the math. However, most of these accounts are currently inactive and most do not even possess a character anymore (12k characters versus 93k accounts).
6.The bulk of credits circulated among players, is a result of purchases. There needs to be understanding though that the policy we use for credits is mostly paying off for us as numbers grow. Most things in the various markets do not have a fee or have a very small fee. So the same credits are used again and again for various marketing needs till one of the players users it at the witch hut or for any other of the few paid things (turns, hideout and ship market slots). However, as numbers grow, the higher number of available credits are needed, in order to maintain these trades on. So in this perspective, this new stock exchange will require more credits in circulation than before for the same number of players. It's more like a one time fee that is paid indirectly for every new active player we get. This is another reason why every active player is important.
7.There should be no worries of a monopoly. At deep end, the mass of the players know better. It is not like it is admins that set the price for an unlimited number of gc. This does happen in other games; the conversion is a feature between players and the game -> it is far more profitable for admins but it allows pay to win (although this is still debatable). With current system, buyer pays other players as much as these other players allow and for the terms they provide. This is not called pay2win, this is called trading. You should all be grateful for this system - in fact that's a stand out feature for our game as we are grateful for our players; we want to keep you here for a really long time and to achieve this, we need to excel where we can.