Credits Exchange

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Re: Credits Exchange

Postby DezNutz » Mon Sep 19, 2016 10:53 pm

No it wouldn't. Paying to the system, which generates both GC and Credits, would cause the available in-game Gold Coin amount to increase as the gc is newly generated not just trading hands, and at the same time the total available in-game credits to decrease. The more GC available in the game, the more GC a credit is likely to be worth. Basic economics.
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Re: Credits Exchange

Postby Bmw » Mon Sep 19, 2016 10:56 pm

DezNutz wrote:No it wouldn't. Paying to the system, which generates both GC and Credits, would cause the available in-game Gold Coin amount to increase as the gc is newly generated not just trading hands, and at the same time the total available in-game credits to decrease. The more GC available in the game, the more GC a credit is likely to be worth. Basic economics.


yes but the same person would probably take credits and buy voodoo off the market and buy voodoo packs and might even start a war making them even more powerful
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Re: Credits Exchange

Postby Stan Rogers » Mon Sep 19, 2016 10:57 pm

Bmw wrote:
but if this came around they could destroy the economy by buying a ton of gems ...


Did I miss something ?
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Re: Credits Exchange

Postby DezNutz » Mon Sep 19, 2016 11:01 pm

Bmw wrote:
DezNutz wrote:No it wouldn't. Paying to the system, which generates both GC and Credits, would cause the available in-game Gold Coin amount to increase as the gc is newly generated not just trading hands, and at the same time the total available in-game credits to decrease. The more GC available in the game, the more GC a credit is likely to be worth. Basic economics.


yes but the same person would probably take credits and buy voodoo off the market and buy voodoo packs and might even start a war making them even more powerful


So, they would either have to pay even more money to get the credits to do so, or they don't get as much in the GC trade in.

Players that pay to win generally don't play very long. They don't play long term. So they come in, pay a bunch of money for credits (thus keep the game running), stir the pot causing conflict in the game, and than leave.
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Re: Credits Exchange

Postby DezNutz » Mon Sep 19, 2016 11:03 pm

Stan Rogers wrote:
Bmw wrote:
but if this came around they could destroy the economy by buying a ton of gems ...


Did I miss something ?


They don't like my suggestion that the exchange allow a direct exchange with the system for GC. You buy credits and system turns it directly into gc at the exchange, but at a much lower rate than if you were exchanging the credits for gc with another player.
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Re: Credits Exchange

Postby Bmw » Mon Sep 19, 2016 11:05 pm

i meant credits i play a lot of games and gems seem to be the thing that most games have instead of credits
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Re: Credits Exchange

Postby Most Lee Harmless » Mon Sep 19, 2016 11:09 pm

People who buy credits with real world coin are my heroes : they keep the server bills paid, providing lots of lovely bandwidth for us all to use : they fund the games development, its artwork and such like : they buy voodoo in the market, providing credit income for other players : they buy coin with the credits they have purchased ; more income for other players : they buy ships in the market : hey, happy ship-builders! Or happy pirates turning their prizes into credits and, voila, buying voodoo in the market : And if they aint that good at the mechanics of the game, why, happy plundering all round! And if they are any good : a challenge for the top spots and a bit of fun for us all in the doing of it : dont curse the payer : praise them!
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Re: Credits Exchange

Postby Shadowood » Mon Sep 19, 2016 11:12 pm

Danik wrote:People who buy credits with real world coin are my heroes : they keep the server bills paid, providing lots of lovely bandwidth for us all to use : they fund the games development, its artwork and such like : they buy voodoo in the market, providing credit income for other players : they buy coin with the credits they have purchased ; more income for other players : they buy ships in the market : hey, happy ship-builders! Or happy pirates turning their prizes into credits and, voila, buying voodoo in the market : And if they aint that good at the mechanics of the game, why, happy plundering all round! And if they are any good : a challenge for the top spots and a bit of fun for us all in the doing of it : dont curse the payer : praise them!


Hear hear! 100% agree with this. But don't let Aeon see this, he doesn't like big spenders...
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Re: Credits Exchange

Postby Captain dungeness » Mon Sep 19, 2016 11:30 pm

DezNutz wrote:Yes, Bigtea is a great example of someone able to build quickly, but where is Bigtea now? Most players that rise like that, generally don't last long in the game.

I'm not sure that's quite accurate. BigTea was one of the shorter-lived instant millionaires but many have stayed around quite a long time.

BigTea found ways to turn credits into gold by selling bribes, buying from banks, using influence voodoo to hold ports etc. It was difficult to convert so many credits but he found ways. This exchange just makes it a little easier to do what he did. But as people sell their credits they will find the price gets steep quick. Previously bankers would run out of gold for sale but in the future the gold will always be available since the price can easily climb without constant banker supervision.

I'm very interested in how this will play out. I think this could open up many many more possibilities for new players which is an exciting improvement on the current difficulty starting out in Avonmora.

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Re: Credits Exchange

Postby Captain Jack » Tue Sep 20, 2016 12:55 am

1.Fees can be restructured. I removed the nation fee. Now minimum is 1% and maximum is 3.5%. I do not think it is a great deal I believe.

The fee on creating standing order is needed for 2 reasons:
-The market holds your cash, you need to pay a fee for realism imo.
-You need to pay the fee to ensure your are not using the exchange as a bank.
-There is no turn cost involved.

The corruption fee is to charge possible deals that go unveiled. With no corruption fee, two parties can simply do as many deals they want, affecting the market probably at no extra cost. This is why we use nation fees too, to make such deals harder at less overall cost.

We can always revise later but I do not believe there is much room left. What we possible could do in the future, it would be to reduce both corruption and placement fee to 0.3% each.

What we could also do, was to make minimum banker fee at 0.7% and corruption fee 0.3%. Open to feedback.

2.There should be no worries for decimals. All fees will be calculated and paid in GC. So, you sell 100 credits for 150k each, the total sum is 15,000,000 so the fee will be 150k (75k for the banker and 75k for corruption fee). If you buy 100 credits there will be no fee, unless lets say there are not enough credits at your price so about 1M remains as a placed order. Then you will pay 0.5% of 1M, aka 5k as a fee. This 1M will be used to buy the credits at the price you have set. The fee will be paid by any excess funds from the credits value to be bought calculation. If these are not enough, player treasury at hand will cover it.

3.There will always be rounding downwards to solve any decimal issues from prices like 123,456. So if the amount to be paid is 12.6gc it will pay 12gc. Corruption will eat the 0.6.

4.Current system with BANKS will REMAIN. At least till the new system stabilizes and proves good enough. Maybe we will never remove current system.

5.There is a huge number of credits that has been generated by the game till now. There are thousands of accounts (about 88k) that have 20 or more credits, as part of various promotionals that took place... do the math. However, most of these accounts are currently inactive and most do not even possess a character anymore (12k characters versus 93k accounts).

6.The bulk of credits circulated among players, is a result of purchases. There needs to be understanding though that the policy we use for credits is mostly paying off for us as numbers grow. Most things in the various markets do not have a fee or have a very small fee. So the same credits are used again and again for various marketing needs till one of the players users it at the witch hut or for any other of the few paid things (turns, hideout and ship market slots). However, as numbers grow, the higher number of available credits are needed, in order to maintain these trades on. So in this perspective, this new stock exchange will require more credits in circulation than before for the same number of players. It's more like a one time fee that is paid indirectly for every new active player we get. This is another reason why every active player is important.

7.There should be no worries of a monopoly. At deep end, the mass of the players know better. It is not like it is admins that set the price for an unlimited number of gc. This does happen in other games; the conversion is a feature between players and the game -> it is far more profitable for admins but it allows pay to win (although this is still debatable). With current system, buyer pays other players as much as these other players allow and for the terms they provide. This is not called pay2win, this is called trading. You should all be grateful for this system - in fact that's a stand out feature for our game as we are grateful for our players; we want to keep you here for a really long time and to achieve this, we need to excel where we can.
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