Sneak peek into the forthcoming Nations Feature

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Re: Sneak peek into the forthcoming Nations Feature

Postby Roileon » Sat Jun 02, 2012 5:40 am

Can an option for a nation with port control have the ability to vote on a new name for the port. The new name must be approved by you though even after the voting.
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Re: Sneak peek into the forthcoming Nations Feature

Postby Captain Jack » Sun Sep 16, 2012 3:19 pm

Roileon wrote:Can an option for a nation with port control have the ability to vote on a new name for the port. The new name must be approved by you though even after the voting.


The re-name idea has already troubled us (for marketing purposes) but we have turned it down. However, some port names are not good and may change in the future. If this happens, it will happen only once.

The main reason against any renames is that long time players have grown familiar with those names and I am sure most will be able to mention all 21 of them if asked. This adds a special value.
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Re: Sneak peek into the forthcoming Nations Feature

Postby Captain Jack » Sun Sep 16, 2012 3:20 pm

A bump. You may want to read the first post of this topic regarding the forthcoming feature. Some of the probable implementations have already been implemented (Transport Immigrants + Conspiracy voodoo cards for example). Most of its content is up to date though and a refreshing reading will get you prepared for the official launch in about 2 weeks (hopefully).
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Re: Sneak peek into the forthcoming Nations Feature

Postby Captain Jack » Thu Oct 25, 2012 12:08 pm

SNEAK PEEK SPECIAL

Here is a battle with the first monster encounter in the missions that are included within the Nations&Titles feature:

http://s2.piratesglory.com/share.php?id ... 57ddc2fb01

There will be various monsters for the players to find and slain; If you are successful, you will receive loyalty points as a reward (loyalty points summary will define when you will get the promotion). This is just one of the various types of missions that will be available.

Notice: This is not yet available to anyone; it is part of our beta testing for the feature.
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Re: Sneak peek into the forthcoming Nations Feature

Postby Random pandah » Thu Oct 25, 2012 8:01 pm

a fish named bob...least it isnt named shortie
~rawr~


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Re: Sneak peek into the forthcoming Nations Feature

Postby Captain Jack » Thu Oct 25, 2012 10:57 pm

It's Vicious Bob actually. What's the problem with it ? :P
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Re: Sneak peek into the forthcoming Nations Feature

Postby Random pandah » Thu Oct 25, 2012 11:28 pm

>_< it should have a really super long creative name :D
~rawr~


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Re: Sneak peek into the forthcoming Nations Feature

Postby Captain Jack » Thu Oct 25, 2012 11:59 pm

Random pandah wrote:>_< it should have a really super long creative name :D


Be my guest. You are notorious for long names after all.
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Re: Sneak peek into the forthcoming Nations Feature

Postby Hellfire » Sat Oct 27, 2012 11:59 pm

This is looking like a great way to get a PVE system into the game that could be more of a late game form of the patrol feature, maybe have it so that people could team up for some of the higher level monsters (or even entire quest to find a treasure) would also be something that could be added to the system perhaps?
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Re: Sneak peek into the forthcoming Nations Feature

Postby Captain Jack » Sun Oct 28, 2012 6:50 am

Hellfire wrote:This is looking like a great way to get a PVE system into the game that could be more of a late game form of the patrol feature, maybe have it so that people could team up for some of the higher level monsters (or even entire quest to find a treasure) would also be something that could be added to the system perhaps?


This is definitely in our planning.

This is after all (more or less) what slows us up with the completion of the nation&titles feature. We are creating a missions system that will be highly customizable. Of course, this system will be utilized later for a whole lot more actions.
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