I haven't seen many pros listed, here are some more (Pros):
-Allows you to weaken a specific enemy ship.
-Allows you to deal worthwhile damage to an otherwise untouchable enemy.
Ultimately allows you to weaken an opponent fighting fleet enough so you can beat it with your own.
It also has economy side effects as this card is a counter to Expedition Journey. It counters the gold gap created by Expedition Journey usage preventing inflation.
It is a rare card and like all rare cards, it is rare. Here is the complete list of counts, for players that have 10 cards or more.
- Code: Select all
68
67
57
49
43
43
25
24
23
17
13
12
11
10
10
As you can see for yourself, only 15 players have 10 cards or more.
The only problem that we see for this card as administration, -as we do take in mind more things from the ones you listed here and in the other relative topic- is (Con):
-Potential ability to sink a ship that has had many Master Craftmanship cards used on it.
Still, in defence on why this is not enough to change the card, this is part of the game. If you think this is too much, don't use this strategy. Or if you think the damage Leviathan applies is too large, use small ships and laugh it off. Or run countercurse/mindbar 24/7. Or find who has more than 10 such cards and make a deal with him/her or war him right away. I am sure you can find more countermeasures.
As developers, we made sure recently that Master Craftmanship card can be used in safety in at least one ship type. This is Man o War. Man'o' war cannot be commandeered and now it cannot be targeted by Leviathan once it reached level 1. You should consider this as our way to balance Leviathan without nerfing the card but rather boosting something else (in this case, Man o War).
Nerfing (making something less strong) as a game development option is something we always avoid. It is something we dislike. Nerfing requests are going to need proper justification if they are ever to be taken seriously in consideration. Still, we are always more positive to create something else, probably more powerful, rather than proceed with a proposed nerf.
In this case again, if we nerf Call Leviathan, then we will also need to nerf Expedition Journey. If we nerf Expedition journey, we would need to change ship prices too perhaps. If we mess with ship prices again ... you get the picture. Nerfing is bad for the game.