Feature Briefing
Fishing is a new feature that allows your ships to fish. To activate this, use the Fleet Action: Setup Fishing Route
Feature Details
Fleets can fish at the vicinity of any port.
A fishing action consists of these parts:
1)Fleet movement to destination port (ONLY if different than the current fleet port).
2)Fishing Trip (It can last a maximum of 18 hours)
3)Fleet movement back to destination port. (This move, will NOT create a gossip entry).
If this is a Fishing Route still active, then the fleet will resume automatically, repeating the steps above.
Danger penalties are given normally, general rules apply. This means, that danger will be issued at step 1 (if it exists) and step 3.
Fishing Trip Details
Each ship in the fleet, gains food crates based on the formula below:
Fishing Production Rate ( per hour ) = 40 + (Crew Members / 5) - Cannon Slots
Once all fleet's ships cargo is filled, the fleet will take its way home where it will either sell the cargo to the port market or store it to the player's warehouse.
-New ship type for fishing
Dogger
15 crew members, 75 cargo, no cannons, 12.500 base cost, material cost a little higher than fluyt, low HP, +10 or +20 Fishing PRoduction bonus, ship speed similar to howker (but with less crew,it means it will be the slowest ship in the game)
A lvl 1 Dogger will generate 43 crates per hour. (+10/20% bonus + 50% from a level 20 Fishing Technology, will make the Trawler generate 47.3 to 77.4 crates an hour)
In comparison, a LMM produces 40 crates per hour with this formula.