[Implemented] Skirmish Revision

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Re: [Implemented] Skirmish Revision

Postby Grimrock Litless » Tue Jun 06, 2017 1:01 pm

Maybe the update will only kick in after the next daily update.
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Re: [Implemented] Skirmish Revision

Postby Cdv » Tue Jun 06, 2017 7:03 pm

Point 2: I am not convinced that the turns for skirmish should be halved. Even patrolling and hitting NPCs takes 4 turns and it is less profitable than skirmish(with its techs, chance of goldbars etc.). If skirmish turns are reduced, turns for patrolling should be lowered too.

Point 6: The idea is good but I think it should take more plunder attacks(20~25) to gain an extra skirmish point. 10 hits seems to be on the low side. Also, what happens if the extra point pushes past the skirmish point cap?
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Re: [Implemented] Skirmish Revision

Postby Maha » Tue Jun 06, 2017 7:48 pm

Cdv wrote:Point 2: I am not convinced that the turns for skirmish should be halved. Even patrolling and hitting NPCs takes 4 turns and it is less profitable than skirmish(with its techs, chance of goldbars etc.). If skirmish turns are reduced, turns for patrolling should be lowered too.


Cdv wrote:Point 6: The idea is good but I think it should take more plunder attacks(20~25) to gain an extra skirmish point. 10 hits seems to be on the low side. Also, what happens if the extra point pushes past the skirmish point cap?
the cap should be the limit, like the 600 turn cap. 10 plunders = 40 turns and 60 danger, that seems to be ok for me.
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Re: [Implemented] Skirmish Revision

Postby Lefty » Wed Jun 07, 2017 12:43 am

This player has already been skirmished enough for now. The more fleets a player has, the more times he can be skirmished daily.
Yargh! Show me other targets!

Still the same results after rollover. Everyone is protected from skirmish right now. Trade them gold bars merchants!!!
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Re: [Implemented] Skirmish Revision

Postby Vane » Wed Jun 07, 2017 2:31 am

Aye! Can't skirmish a single soul :(
"Not all treasure is silver and gold mate."
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