[Concluded] Bounties functionality

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

Should self-casted voodoos be rewarded normally through bounties?

Yes
10
29%
No
24
71%
 
Total votes : 34

Re: [Voting] Bounties functionality

Postby Most Lee Harmless » Wed Feb 24, 2016 4:05 pm

I disagree : the bounty is for an action to be performed by ANY player upon the target : the bounty-setter rewards the action being done, that's all they have paid for. Who eventually does it, and for why, is not for them to restrict or limit, nor should the game do that for them.

Its for the bounty-setter to decide how much to offer ; enough to get it done, not so much that profit (or a reduced cost) can fall to their target who may choose to 'short-circuit' the process and do it themself. Remember, the target has to bear the cost of any such self-cleaning, in cards and risk : that should be enough or we are just on that road to the 'I attack, risk nothing and win everything!' folly once more...
-1 : Move to archive.
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Re: [Voting] Bounties functionality

Postby Redjack02 » Wed Feb 24, 2016 7:04 pm

Since Voodoo cards are traded in credits maybe the bounty prices should be to. As it stands it doesn't make much sence
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Re: [Voting] Bounties functionality

Postby Shaydo » Wed Feb 24, 2016 9:05 pm

I think this is a mixed bag.

On one hand i have to agree that anyone, including the players with the price on their head, should be able to collect on some voodoo bounties.

However if the prices is right, and a bounty has to be worth both the voodoo and the risk, then remove the risk and you could cast away on yourself without suffering any damage and gaining in gold.

Perhaps fire and forget voodoo should be able to self cast but, duration cards such as HN and FFJ etc should have the ability to cancel them removed and you should not be able to cast on self. Otherwise if the price is right, un-fleet everything and cast HNs, get the gold and after a time re-fleet. Or make a lvl 1 SoL and levi it yourself.

As Danik said you are paying for the action to be performed, by who or why is not a stipulation of a bounty nor should it be. If a player puts a price on your head and you fell it worth while to collect on the bounty then why should a restriction be in place. That being said, you wouldn't walk in and hand yourself over to collect a bounty on yourself you could then never spend...

If the proof of a bounty was an item then you could reasonably fulfill your own bounty, if it was for you to be rotting in a cell or dead, then it would be self defeating to try and collect on it...
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Re: [Voting] Bounties functionality

Postby Hawk » Wed Feb 24, 2016 9:52 pm

After some thought I agree that it is too illogical. I think a different buyout method may be warranted though
"Have at it gentlemen"
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Re: [Concluded] Bounties functionality

Postby Captain Jack » Wed Jun 01, 2016 1:39 pm

This has now been implemented. All participants, thank you.
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