[Approved] Bounty Board

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[Approved] Bounty Board

Postby Hawk » Thu May 15, 2014 9:49 pm

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So, any good mercenary guild needs targets to hunt in their down time. Here is how this will work, if you want to put a bounty on someone just post their name, ID, and how much you are paying for an amount of gold or certain ships to be stolen from them. Examples:

Bounty of 4 credits on Skyhawk (#2708) - For 500,000 gold in damages

or

Bounty of 500,000 gold [Generosity] on Skyhawk's (#2708) cutter the High Lander (#36109) - If sunk

Battle reports would be saved by the attacker and then that player could show them and get payment from whoever placed the bounty. So if someone did 2 million gold's worth of damages to me and showed the reports, he would get 16 credits. This would also be able to be cashed in by anyone, not just my guild
"Have at it gentlemen"
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Re: Bounty Board

Postby MAjesty » Sun May 18, 2014 5:46 pm

i typed up like 3 different joke bounties. "infinity gold for every skyhawk tear" etc but this is actually rather classy, here's hoping Sparrow and Co pay u good and well to go after us.
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Re: Bounty Board

Postby Captain Jack » Tue May 20, 2014 6:23 am

This should be regarded as a must. I have already mentioned it in my recent announcement regarding forthcoming updates. Feel free to suggest all the bounty board details, in order to speed it up.

Meanwhile, till we create the feature you can use middle mans you trust to act as deal makers. The deal makers will connect the two parties and will be responsible to ensure the payment is made. The necessity to keep identities secret will help the deal maker to achieve this purpose. A percentage fee will make sure that there will be deal makers.

The deal makers could act either in private or in public using the Tavern forum thread. You choose.

I am suggesting that you at least try the method above, to ease your patience till the feature is implemented.
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Re: Bounty Board

Postby Francois le Clerc » Fri Jun 12, 2015 11:20 am

Is this still happening
Sir James Cook
*HELM*
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