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Role-Play- A Stay in St. Martin

PostPosted: Tue Jan 16, 2018 11:51 pm
by Meliva
Now the Rules for this RP are as follows.
1. Try to make things believable and keep to the theme. No aliens, no cowboys, etc. Though supernatural things are fine-Voodoo, and ghosts for example. Mermaids are also fine along with any other myths common at this time period. Just don't fill the story with it.
2. Try to keep things in character. Don't post something unrelated to the RP here. If you don't like this RP, don't complain about it here. Post a new thread or start your own RP thread if you don't like this one. I would actually be quite happy if someone posts a RP of their own so please feel free to do so.
3. You can control your characters actions-You can not control others. NPC's are fair game and anyone can control them, so long as its believable and in character. A guard for example shouldn't just up and decide to shoot an orphan for no reason-that is out of character.
4. You are allowed to have multiple characters- but be reasonable. Don't flood the story with a bunch of your characters. 2 or 3 in one story is fine, anything past that is sort of pushing it unless you are really good at managing them.
5. Use Italics for actions, and use Quotation marks for speaking. Also use paragraphs when needed.
6. The most important rule- Have fun.

A new feature I promised to start adding is a rating system to declare how realistic we all must be for the story.
1-Real life realistic
2-mostly realistic
3-somewhat realistic
4-not very realistic
5-almost anything goes.

This story will be a 4. so not very realistic at all.

Next post begins the story.

Re: Role-Play- A Stay in Seaglory

PostPosted: Tue Jan 16, 2018 11:53 pm
by Meliva
Ellen and Emily head into the local tavern in St. Martin, a nice looking building with comfortable seats, high quality liquor, and very good food. Ellen approaches the owner and says to her in a friendly voice.

Georgia, my old friend, how have you been. I will be here for a while with a few friends.

Georgia smiles back as they hug.

Oh its good to see you Ellen. You can stay for free, though food and drink you still have to pay for. But half price for you.

Ellen nods in agreement and sit in a large booth in the corner with Emily and order some food and drinks. They decide to wait for their friends.

Re: Role-Play- A Stay in Seaglory

PostPosted: Wed Jan 17, 2018 12:05 am
by DezNutz
I thought you guys were in St. Martins. How did you get to Seaglory?

Re: Role-Play- A Stay in St. Martin

PostPosted: Wed Jan 17, 2018 12:07 am
by Meliva
edited. sorry a bit sleepy and confused the 2 ports.

Re: Role-Play- A Stay in Seaglory

PostPosted: Wed Jan 17, 2018 12:20 am
by Jack Teach
Jack steps through the door, wearing fresh clothes. As he walks down to his table and slowly sits down, the tavern grows silent. But soon the patrons begin to speak again but jack hears his name a couple of times. Jack walks over and sits at the table.

Re: Role-Play- A Stay in St. Martin

PostPosted: Wed Jan 17, 2018 1:41 am
by D00T
Several figures move through the streets outside the tavern, all of them armed

Re: Role-Play- A Stay in St. Martin

PostPosted: Wed Jan 17, 2018 2:45 am
by Meliva
Emily drinks a bit of wine, while she looks towards the door.

Wonder what's taking Morgan. Maybe he has his own business to attend to, but I really want to hear about his sword. Anyway, I suppose we can start making plans on how to get to the king.

Ellen takes a bite of the food.

Ordinarily I would be against regicide-but considering just how terrible a man King Kitani is, if he remains in power it would be a bad thing for England and the rest of the world.

Duke Gumbi nods.

Yes, if Kitani Is removed from power, I believe the next heir would be our sister Theresa, and she is a much kinder person the Kitani. Anyway Jack, i believe we should make our move a week from now, when all our ships are repaired. Since if we do it before then, we won't have vessels to escape with.

Re: Role-Play- A Stay in St. Martin

PostPosted: Wed Jan 17, 2018 2:53 am
by Jack Teach
Jack nods.

Aye, that's the proper idea, only one problem: we are short on men and ships. We will need to acquire more.

Re: Role-Play- A Stay in St. Martin

PostPosted: Wed Jan 17, 2018 3:10 am
by Sebena
Morgan wakes up

What we are already here. I guess they couldn't or they forgot to wake me up.

It's time I guess.

Jumps on the deck starteling worker.

Ohhh sorry mate did I scared you?

Worker nods.

Once again, I am sorry. Do you mind helping out a traveler with usefull info.

Worker agrees to help a stranger for 1 gold coin

Here have these 2 coins as a payment and token of apology for stareling you before.

Can you point me twoards good tavern with good drinks and war meals.

Worker points him twoards fancy Tavern.

Morgan nods in a manner that he recognized building about which worker is speaking.

Thank you mate, keep up good work this ship is a ship my aquintance ownes so take a good care of it. Here is little extra for it. Morgan throws another gold coin.

Now Sulong we are finally here let's get ready for the meeting. I need to take a shower I can't come in front of governor looking and smelling like this.

Morgan starts walking twoards tavern humming that creeapy sound which he hummed back on the ship he was attacking.

Re: Role-Play- A Stay in St. Martin

PostPosted: Wed Jan 17, 2018 4:41 am
by Meliva
Emily suddenly remembers she didn't wake Morgan up. She starts to get up to do it, but he walks in the door. She calls to him.

Hey morgan over here. sorry we forgot to wake you. Feel free to order some food and drinks its on the house.