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Hostile Waters/Disfavors dead?

PostPosted: Wed Nov 29, 2017 8:30 pm
by Admiral Nelson
I remember discussing this with Haron, a few months ago that the Hostile Waters and Disfavor Voodoo Cards have slightly gone down in value down to the Piracy and Skirmish Tech. A player can now earn, what they could with two attacks (Maybe three?) with one single attack. Of course this is good, however I believe Hostile Water should be changed to:

+12 extra danger per attack... (18 Total Danger Points per attack)

And disfavor, can stay the same.

What do you guys think?

Re: Hostile Waters/Disfavors dead?

PostPosted: Wed Nov 29, 2017 8:32 pm
by Dmanwuzhere
I dont know let me go ask our guilds veteran as I believe him to be wise enough to actually discuss this :beer

Re: Hostile Waters/Disfavors dead?

PostPosted: Wed Nov 29, 2017 8:38 pm
by Juicypotato
Excellent idea. Increasing the power of these cards is good for pirates. Instead of 20 attacks with ambushes with your proposal there is 30 attacks with a disfavor which is very good for pirates. As for the hostile waters your proposal is overpowered for a common card. Maybe in the middle for 12 danger would be better. Edit- But that is what the current meta is so reviewing it again, i think your proposal stinks nelson.

Re: Hostile Waters/Disfavors dead?

PostPosted: Wed Nov 29, 2017 8:40 pm
by Admiral Nelson
Juicypotato wrote:Excellent idea. Increasing the power of these cards is good for pirates. Instead of 20 attacks with ambushes with your proposal there is 30 attacks with a disfavor which is very good for pirates. As for the hostile waters your proposal is overpowered for a common card. Maybe in the middle for 12 danger would be better.


What? :D

I said Disfavor remains the same as it was before.

Get the cards confused? :)

Could of just been my description, I suppose. It could be overpowered for a common card; however if you upgrade 'Piracy Tech' to level 20 and Skirmish (If you have not already) you can earn a lot more then you use to be able to. Been a long time since me and you have properly raided someone. :)

Re: Hostile Waters/Disfavors dead?

PostPosted: Wed Nov 29, 2017 8:41 pm
by Juicypotato
Oh then i disagree with your idea. Hostile waters is fine is where it's at. 18 is too much.

Re: Hostile Waters/Disfavors dead?

PostPosted: Wed Nov 29, 2017 8:43 pm
by Banger
John Avery wrote:
Juicypotato wrote:Excellent idea. Increasing the power of these cards is good for pirates. Instead of 20 attacks with ambushes with your proposal there is 30 attacks with a disfavor which is very good for pirates. As for the hostile waters your proposal is overpowered for a common card. Maybe in the middle for 12 danger would be better.


What? :D

I said Disfavor remains the same as it was before.

Get the cards confused? :)

Could of just been my description, I suppose. It could be overpowered for a common card; however if you upgrade 'Piracy Tech' to level 20 and Skirmish (If you have not already) you can earn a lot more then you use to be able to. Been a long time since me and you have properly raided someone. :)


Well you could Hostile waters someone and have them run up danger and then you would get a greater advantage from disfavor but that would require the stars to align.

Re: Hostile Waters/Disfavors dead?

PostPosted: Wed Nov 29, 2017 8:51 pm
by Dmanwuzhere
The veteran has spoken now on to more ingenious ideas where is that grimlock fellow :D

Re: Hostile Waters/Disfavors dead?

PostPosted: Thu Nov 30, 2017 9:29 am
by Poppy
just decrease HW turn use to 5 and you will see value go up by a lot like it happened to ravage