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(Legendary, but more legendary) Incite A War
Posted:
Sun Jan 15, 2017 1:04 pm
by Grimrock Litless
(Over 9000 turns)
Target port has its population drop to -123456789.
All influence holders in target port loses all their influence in target port.
Cost
(100 Conspiracy)
(1,000,000 Black Death)
All yo GC.
Craft Time
1 year, 1 day, 1 hour, 1 min and 1 sec. (Pick One)
War will always change, that silly game and its "War never changes".
Re: (Legendary, but more legendary) Incite A War
Posted:
Sun Jan 15, 2017 1:20 pm
by Mugiwara
If you would change the name as suicide bomber and rework the bd, conspiracy and gold amounts it could be a solid voodoo card.
About turns it should have similar system like bury treasure you should be able to prepare them for usage. with daily twice max turn buy option and double turns it will take 13 days.
Also crafting duration should be 1 week-10 days.
I know this suggestion for fun but why not;)
Re: (Legendary, but more legendary) Incite A War
Posted:
Sun Jan 15, 2017 1:27 pm
by William one eye
100 conspiracy is probably not going to do as much as you think. Double it to 200. Also 500 black death would probably be enough. However, Since I had to rebuild Akrotiri on limited resources, I do not like this idea. I am rather biased in this area. -1
Re: (Legendary, but more legendary) Incite A War
Posted:
Sun Jan 15, 2017 1:30 pm
by Mugiwara
it can be deadly for you but not same as high pop ports. Btw this suggestion in tavern if you didnt realized want to tell you:)
Re: (Legendary, but more legendary) Incite A War
Posted:
Sun Jan 15, 2017 1:35 pm
by Sebena
All I can see here is that someone played fallout franchise
Re: (Legendary, but more legendary) Incite A War
Posted:
Tue Jan 17, 2017 1:28 pm
by Grimrock Litless
Wolfie wrote:All I can see here is that someone played fallout franchise
Oh, you noticed?
Re: (Legendary, but more legendary) Incite A War
Posted:
Tue Jan 17, 2017 3:41 pm
by MAjesty
power creep has rendered call levi redundant and under-justified. a new voodoo, that destroys value in intense quantities, for example Damage to Buildings in Hideout, loss of Gold Bars (Fortunate False Wall: super-pirate voodoo capture 10% of gold in a target port.)(Squealing Dockman: identify all gold bars in a port, u have a Frigate in.) But large scale destructors of resources, or people in a place would be awesome. Also a super-weapon like the original poster would be awesome. call it autoimmune scurvy disease, kills 30% of a ports population, but costs a shit ton to produce. or it destroys all the food, and the civilians all die daily until food shows up.
next level super voodoo needs to show up, the kinda stuff that requires voodoo batteries, or multiple turns absorbed from multi-players together.
Re: (Legendary, but more legendary) Incite A War
Posted:
Tue Jan 17, 2017 3:49 pm
by Sebena
Grimrock Litless wrote:Wolfie wrote:All I can see here is that someone played fallout franchise
Oh, you noticed?
Yep I am also some sort of gamer so if I can't notice this I would be disgrace for my race....
Re: (Legendary, but more legendary) Incite A War
Posted:
Wed Jan 18, 2017 9:06 am
by Grimrock Litless
Wolfie wrote:Grimrock Litless wrote:Wolfie wrote:All I can see here is that someone played fallout franchise
Oh, you noticed?
Yep I am also some sort of gamer so if I can't notice this I would be disgrace for my race....
Maybe we can play a game together some day.
Re: (Legendary, but more legendary) Incite A War
Posted:
Wed Jan 18, 2017 11:44 am
by Bmw
Grimrock Litless wrote:
Maybe we can play a game together some day.
I would play more games if I had a computer that could handle anything made in the past 3 years at above 10 fps