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plan ahead

PostPosted: Wed Dec 28, 2016 4:12 pm
by Mack
Instead of throwing billions away tring to shrink the big nations, the hiddin welth of avonmora could band together and really accomplish something!

Re: plan ahead

PostPosted: Wed Dec 28, 2016 4:16 pm
by Shadowood
Like what? Becoming a new big nation?? Or did you have something else in mind.

Re: plan ahead

PostPosted: Wed Dec 28, 2016 4:20 pm
by Mugiwara
well i would like to hear your suggestion about that idea? Do you have any idea in mind or want to show current problem and trying to figure out a way out for current state?

Re: plan ahead

PostPosted: Wed Dec 28, 2016 4:21 pm
by Mack
Shadowood wrote:Like what? Becoming a new big nation?? Or did you have something else in mind.


I want many nations, not two or three..... that would make for a more interesting game.. right now there are two giants that hardly anyone can touch kind of boring to me

Re: plan ahead

PostPosted: Wed Dec 28, 2016 4:22 pm
by Mack
Mack wrote:
Shadowood wrote:Like what? Becoming a new big nation?? Or did you have something else in mind.


I want many nations, not two or three..... that would make for a more interesting game.. right now there are two giants that hardly anyone can touch, on top of that they won't even go after each other kind of boring to me

oops ment to edit not quote

Re: plan ahead

PostPosted: Wed Dec 28, 2016 4:28 pm
by Mack
Mugiwara wrote:well i would like to hear your suggestion about that idea? Do you have any idea in mind or want to show current problem and trying to figure out a way out for current state?


I do have ideas, but im not that experienced with such tactics and would need some guidance but with guidance I could be fairly powerful

Re: plan ahead

PostPosted: Wed Dec 28, 2016 4:35 pm
by Shadowood
Mack wrote:
Shadowood wrote:Like what? Becoming a new big nation?? Or did you have something else in mind.


I want many nations, not two or three..... that would make for a more interesting game.. right now there are two giants that hardly anyone can touch kind of boring to me


I heard India was trying to give away a port to a new aspiring nation... Looks like Egypt is trying to block that, but maybe if you reached out to Valar and assisted in that effort you could start a new one. Bring some friends and rally some new ones. Wish you the best of luck

Re: plan ahead

PostPosted: Wed Dec 28, 2016 4:39 pm
by Mack
Thats what this post is for.. letting all of those people like him know that I'm willing to help! Let us all work together it could turn into something

Re: plan ahead

PostPosted: Wed Dec 28, 2016 5:02 pm
by Mugiwara
well actually i thought about this subject recently. It would be a silly suggestion but i cant learn before posting it.

One of the changes would be make a limit for a nation can have how many ports. In current 21 port system it would be 4 optimal(more than 4 port owner nations will take citizens from their other ports so it wont be any real money or investment lose for them)

Or second one(which can be implemented with first one also) increase the number of ports count. So basically it will let for more participations.

Or Last one there should be an option for union of small player based nations. Maybe in current state a small player based nation cant control a port themselves but 2-3 nation's integration will make life so much easier for them. Controlling a port by a few small player based nations will counter the effect of conspiracy also which will help them to keep port more easier.

This suggestions not that easy to implement but we should start to suggest so we would argue the options..

Re: plan ahead

PostPosted: Wed Dec 28, 2016 5:23 pm
by Maha
Mack wrote:
Shadowood wrote:Like what? Becoming a new big nation?? Or did you have something else in mind.


I want many nations, not two or three..... that would make for a more interesting game.. right now there are two giants that hardly anyone can touch kind of boring to me

i prefer less rules and regulation over restrictive rules. taking down those giants is an achievement, changing the rules to force it upon them is not.

it is terribly hard to steal a port, cause those who own them like to keep them. :duel
that it is possible is shown by the Akrioti takeover. reduce the population so that no-one is really interested anymore and you may keep it.

the recent port taking attempts were done by lone rangers. it showed initial succes, the defenders have the disadvantage of reacting after the takeover. however, they have the means to strike back. to keep a port is more then getting it. it's a battle of will and assets.

i don't think that those who have invested in port build-up and in port defensive voodoo should be punished for that. you just have to beat them on their game :)