Role-Play Catastrophes Across Avonmora.

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Re: Role-Play Catastrophes Across Avonmora.

Postby Jack Teach » Wed May 16, 2018 11:27 pm

Its a holy blade.
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Re: Role-Play Catastrophes Across Avonmora.

Postby Meliva » Wed May 16, 2018 11:31 pm

Well to be fair, then technically speaking Emily wouldn't be able to go either-being a lich magic is sort of what's keeping her alive-or rather existing, she certainly isn't alive at this point :D. I imagine that the altar keeps most magic out, but some things can slip by. Jack's sword for example does have a bit of magic in it to allow it to change shapes-but such a small enchantment might get by unnoticed. And Emily could just mask her magic so the altar won't try to keep her out, or worse, try to undo the magic of her lichdom-which would end badly for either her, or the altar. The armor on the other hand, I imagine that it would fall straight down, but it would just lose its magic when it falls, turning into plain old armor.
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Re: Role-Play Catastrophes Across Avonmora.

Postby Meliva » Thu May 17, 2018 12:02 am

Emily docks in a trade galleon, needing plenty of space for all the undead she brought, she immediately marches them straight toward her cave, then straight down to her castle. She then begins to think of what to do with them. After a while she decides to keep them inside the castle as makeshift guards, as the heat would be too much for them. She summons her assitant Nelly.

See if you can teach these guys to man cannons and firearms. If you can't ill alter them later so they can. Try not to let them eat you.

She decides to go ahead and teleport to Aiora, Ellen following right behind her. Brian and Carl restock on Valorim and begin sailing to Aiora as well. Meanwhile, Vune, along with the other members of the mage guild are standing over a person who looks just like Jack. Vune takes the crystal, and puts ths spectre into the body. It gets up and bows to her. Vune just laughs.

Oh this will be absolutely GLORIOUS. I can not wait to see the look on his face. But for now, we need to wait just a little longer.

Veera laughs, as the other members just shrug, having finished their work and going to their various stations.
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Re: Role-Play Catastrophes Across Avonmora.

Postby Jack Teach » Thu May 17, 2018 12:14 am

Jack refits and sails off towards Aiora
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Re: Role-Play Catastrophes Across Avonmora.

Postby Zephore » Thu May 17, 2018 9:42 am

Agnar, onboard his ship talks with Mikkel

Do we need anything, or can we go straight for Aiora?

Mikkel nods.

We can sail straight away.

they sail off to Aiora
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Re: Role-Play Catastrophes Across Avonmora.

Postby Meliva » Thu May 17, 2018 10:49 pm

As they all sail towards Aiora, they are all surprised when their ships begin getting damaged from below, something beneath the waves seem to be making holes and cuts into the ships hulls. The ships begin taking on water as whatever is attacking them is making holes throughout the hull. The attacks, for whatever reason seemed to only target larger ships, as Brian and Carl's cutter seems to be fine. Until that is when around a dozen lizard like men quickly hop aboard it, wielding spears and tridents. The 2 men quickly shout, and several other men come from below deck and help to fight the attackers off. They quickly manage to dock into Aiora and wait for the others. Every so often, javelins come flying out of the ocean toward any crew on the deck of Jack or Agnar's ships, the lizards always making sure to stay below the water and a good distance away. A few stay directly below the ships, constantly stabbing more holes into the hull trying to sink the ships.
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Re: Role-Play Catastrophes Across Avonmora.

Postby Jack Teach » Thu May 17, 2018 10:57 pm

Jack orders the men be working double time on the pumps. Several of his men stay near the side, armed with muskets. Any of the lizard men that come up are immediately shot in the head. Jack's hip docks

I hate to be that guy, but d you have any idea how thick the ship is? It's not possible to stab holes in it with a trident
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Re: Role-Play Catastrophes Across Avonmora.

Postby Meliva » Thu May 17, 2018 11:07 pm

Magic tridents wielded by incredibly strong lizard men can-Rhena wanted this attack to be very effective at wiping out ships, so she made sure to equip them with items to make it possible. And also do you have any idea how hard it would be to shoot a man in the head from a considerable distance when you don't even know where they will pop up and they would only be out for a few seconds? It would be next to impossible to get a shot off in time, unless you miraculously were already aiming at where they came out of.
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Re: Role-Play Catastrophes Across Avonmora.

Postby Jack Teach » Thu May 17, 2018 11:16 pm

Of course I do. I meant that their guns are at the ready to shoot anything in range. You never specified these tridents were magic or anything. Exactly what magic would cause the trident to be able to stab through such a thick piece of wood that was moving quite fast through the water? Where if any air breathing thing that gets stuck in it dies generally?
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Re: Role-Play Catastrophes Across Avonmora.

Postby Meliva » Thu May 17, 2018 11:34 pm

. You literally said that any lizard man that raises its head gets shot immediately-that is a shot that is literally impossible unless the shooter is bloody psychic-it doesn't matter if a pro marksman was watching for any to surface it would still take a miracle to shoot someone in the head when you don't know WHERE or WHEN they surface and you only have a few seconds to shoot before they dart back down. Also the lizard men are amphibious-they can breathe air or water, so even if they got stuck below the ship they wouldn't be in any danger. Second, they are incredibly agile and fast in the water-able to keep up with most ships. Third, I didn't specify at all what was making the holes in the ships-I left it vague on purpose, since none of the men on board would be able to know what's causing it at all. You asked how holes are being made so I specified it for you. As for what magic, well magic to enhance the tridents piercing power, making them sharper and stronger to help pierce wood more easily, making them longer as well to help with piercing, as well as enhancing the lizard men's strength with magic items to make them able to pierce several feet of wood without too much trouble. Rhena literally made these beasts with the primary purpose of doing damage to ships. So she made sure to make them able to do so.
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