Role-Play Clone Chaos

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Re: Role-Play Clone Chaos

Postby Jack Teach » Sat Jun 02, 2018 11:39 pm

Jack grins

Finally, a real bloody naval battle. Return fire.

Jack's ships return fire, a mix of cannonballs, chain and bar. The guns fire accurately and with devastating effect. Sailors go flying, as spars and rigging go everywhere, men bleed in the decks as splinters the size of swords go into their bodies. Jack's ships keep up a relentless rate of fire for as long as they can, as long as the enemy is in range. On board the navy ships, a priest (who is on one of the ships being attacked) takes from his sea-chest a wooden staff with an icon on the top. Praying, the priest levels it at the ships, the specter feels itself violently forced back into its body, unable to leave in that way.
Last edited by Jack Teach on Sun Jun 03, 2018 12:25 am, edited 1 time in total.
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Re: Role-Play Clone Chaos

Postby Meliva » Sat Jun 02, 2018 11:45 pm

okay again, you can't use outside knowledge for your characters. The priest has no way of knowing what is happening. And also, I specifically stated that the Kitts fleet fired upon the sails and IMMEDIATELY began sailing back to stay out of reach of most of the cannon fire while making sure to keep chain and bar shot loaded and ready to disable more sails of any ship that approaches.
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Re: Role-Play Clone Chaos

Postby Jack Teach » Sat Jun 02, 2018 11:48 pm

Ok, the priest thing is reasonable. But that's not how ships work, they're not quick to enough to sail away before the enemy fires back, these are full rigged ships not speedboats. EDIT: Also, one broadside is not going to disable all a ships sails, and it won't just disable sails, it'll cut away spars and rigging away as well.
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Re: Role-Play Clone Chaos

Postby Meliva » Sun Jun 03, 2018 12:15 am

what the kitt fleet is doing is an actual naval tactic used by the French ages ago. You fire upon the masts from a leeward position, so that after you fire you then retreat downwind while continuing to fire chain or bar shot to disable the enemy ships. Yes its true you would be able to get a round off before they were out of range, but not to the point you would be able to fire nonstop. And the fact you decided to triple shot made your counterattack worthless. Double shotting and triple shotting reduces accuracy and range of a cannon. So its a bloody contradiction for you to say you can have your ships triple shot with amazing accuracy.

Double shot was most effective at PISTOL RANGE. Triple shot would only be effective when your more or less right next to eachother.

The kitts fleet is using single shot chain and bar shots, to maximize the firing distance and accuracy, and are keeping a maximum distance possible while shooting to disable your fleet. Using triple shot back against them at a high distance would be a whole lot of misses. Probably wouldn't even hit them at all-NOT the deadly mess you described.
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Re: Role-Play Clone Chaos

Postby Jack Teach » Sun Jun 03, 2018 12:20 am

Ok, that's fair, I'll change it, you also never specified the direction of the wind. Could you direct me to a source for this tactic and for this effective range?
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Re: Role-Play Clone Chaos

Postby Meliva » Sun Jun 03, 2018 12:42 am

Fair point I forgot to mention wind direction, but the tactic is still valid. And here's the link.
https://www.globalsecurity.org/military ... ctics1.htm
And even without specifying wind direction, this tactic would still probably work. As the link shows, British sailors preferred to fight from the weather gauge and the French the lee. So Jack being a former british sailor would probably be attacking from upwind, while the admiral of Kitts is firing from the lee.


Also, you didn't change your post at all really. You mainly just took out the part where you said you triple shotted and that the priest was on the ship the spectre was attacking and SOMEHOW managed to get his staff before being killed and managed to pray the spectre back into the body-which again he would have no knowledge of the spectre even coming from that body. And Remember this spectre had an immense hatred of the religious-and given how the last priest he met caught him, he would be even more furious with them. So the moment the spectre see's this priest, he would be killing him asap. By the time he would reach the chest he'd be dead.
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Re: Role-Play Clone Chaos

Postby Jack Teach » Sun Jun 03, 2018 12:45 am

I had to think of something, you are giving me extremely limited options. I also did specify that Jack's ships fired until they were out of range.
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Re: Role-Play Clone Chaos

Postby Meliva » Sun Jun 03, 2018 12:48 am

Sorry if it feels like I'm not giving you many options.

honestly I mainly am doing the spectre thing because I have a really great ending in mind, but the fake has to make it to Emily's castle for this ending to happen. But that force you got there rather stumped me so I did that. But I think I have another idea to get the fake in there. So ill let him be put back into his body.
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Re: Role-Play Clone Chaos

Postby Jack Teach » Sun Jun 03, 2018 12:53 am

Its ok. ;) One more thing: one broadside of chain would not immobilize the ships, it would damage them to a minor or heavy degree depending on how many shots hit home and how many just flew near the rigging and not through, but it would not immobilize them.
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Re: Role-Play Clone Chaos

Postby Meliva » Sun Jun 03, 2018 12:58 am

I imagine the kitts fleet were focusing fire on key targets. So probably firing 2-5 broadsides on specifc ships that were in the front, which would force the ships in the back to have to sail around them to get closer, slowing the advance. Also it was a combination of chain and bar shot. Similar to eachother but there was a diffeerence


As the naval battle continues and the spectre is forced back into his body, the old Admiral gets a massive grin on his face as he looks through his spyglass. He shouts to his men.

Well men, we got our back up.

Far off in the distance one of the main Kitts battle fleet is arriving. Over 100 ships, roughly a dozen of them ship of the lines, 3 first rates, 5 second rates and some third rates. With the sails of many of Jack's fleet damaged, and being trapped on 2 sides things are not looking good for him. Ellen quickly appears and goes to the old admiral, she's with the old nun Abigale and they quickly explain some things to him. The admiral nods and quickly signals for everyone to stand down, as he asks to meet with Jack in person. Back near Valorim the fake growls in anger and just orders his fleet to ram into the british and to just brute force their way into the island. And his remaining ships sail full force straight into the biggest gap they can find.
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