RP- A Problem in Prote

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Re: RP- A Problem in Prote

Postby Jack Teach » Tue Sep 04, 2018 11:57 pm

One gun exposing can kill half the crew on its respective deck.


also I had no way of knowing this before hand


EDIT: seems a bit unfair
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Re: RP- A Problem in Prote

Postby Meliva » Wed Sep 05, 2018 12:02 am

so would you prefer me to change it and say your ship is blown to pieces and nearly everyone dies? Don't look a gift horse in the mouth jack, because If I went and said the the former happened first you would be saying that your ships shouldn't be wiped out just like that and be asking me to change something. If your prefer we can just say that by some unknown miracle your ship didn't get blown to pieces despite the explosions. Regardless, the fumes would cause an explosion where a fire was lit, and your cannons made that fire. Therefore an explosion would happen in those areas.


Edit- I sort of assumed you would know that bad smells mean some sort of gas, and that it would be crazy to fire at them. I don't know what grade your in, but I recall being taught that if you smell something strange it could be gas and to not make any fire.
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Re: RP- A Problem in Prote

Postby Meliva » Wed Sep 05, 2018 12:04 am

we can retroactively change it if you want. I assumed you knew about that, but if you really didn't then we can change it to where Jack realizes the gas could be combustible, or that Emilia's warning happened before they fired and he called it off.
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Re: RP- A Problem in Prote

Postby Jack Teach » Wed Sep 05, 2018 12:06 am

regardless of what grade I'm in, I'm an awful chemist. I didn't know toxic fumes could cause explosions. Your suggestion would be excellent
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Re: RP- A Problem in Prote

Postby Jack Teach » Wed Sep 05, 2018 12:30 am

As Emilia shouts to warn him jack says:

STOP! all ships, lets sail up and board these buggers
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Re: RP- A Problem in Prote

Postby Meliva » Wed Sep 05, 2018 12:41 am

The enemy ships continue sailing full speed south, the men on board continually dumping barrels and laughing and jeering at Jack and his crew, Emilia watches them sail away and just shouts again, hoping they can still hear her.

They might be luring you into a trap Jack, Id be careful following them if I were you.

Emily comes out, see's her daughter covered in toxic waste and just sighs as she hoses her down with some magic, putting some into some vials and looking at the ocean in disgust.

Ugh, what on earth did they dump here? Bloody dirty tactic on their part. This better not seep into me lair.
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Re: RP- A Problem in Prote

Postby Jack Teach » Wed Sep 05, 2018 12:46 am

Jack orders some sail to be reefed.

What am I supposed to do?
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Re: RP- A Problem in Prote

Postby Meliva » Wed Sep 05, 2018 12:50 am

Emilia shouts

I don't know, I'm just saying it could be risky following them. They aren't sticking around to fight by the looks of it, so they are either running away, or trying to lead you into a trap. They might just go back to their base to repair and restock again, considering they just polluted your entire home base. Hopefully mother will be able to undo it.
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Re: RP- A Problem in Prote

Postby Jack Teach » Wed Sep 05, 2018 12:57 am

Jack stares out angrily

They're not going to get very far....
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Re: RP- A Problem in Prote

Postby Meliva » Wed Sep 05, 2018 2:53 am

Emily quickly goes back into her lair, looking at the vial with great interest she shouts as she goes down.

Emilia, go tell Eloth and Zephyra to stalk them, see where they go to next. Im going to spend some time looking at this crap. If I had to guess where they go next, I would say cross the Tokelau pass and regroup either at Prote or somewhere else on the other side of the old strait.
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