skill and pirates

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Re: skill and pirates

Postby Stan Rogers » Sat Jan 07, 2017 6:00 pm

Why have chicken for 1 day when you can have an egg every day ? Don't kill the cow that gives you milk.
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Re: skill and pirates

Postby Donald Trump » Sat Jan 07, 2017 6:02 pm

Stan Rogers wrote:Why have chicken for 1 day when you can have an egg every day ? Don't kill the cow that gives you milk.



I guess it is just time to see if these new changes will still have people pirating. I am watching. And I have not seen much activity.
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Re: skill and pirates

Postby Vane » Sat Jan 07, 2017 6:09 pm

DoS wrote:"And the smarter merchants know to not carry anything that is easily warranted to loss."


Hence the need to allow their defenses to be more viable....

Then it becomes worth it to take their ships "on occasion" not weekly...


DoS wrote:"Pirates raid the people who have not learned yet. No pirate wants to go after some merchant who is geared up with every protection in book, because it costs a lot. You have to manage what is worth it and what is not. A newbie/idiot merchant is usually worth it."


A sure way to make many new players quit the game... again, another reason to change how things are done.
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Re: skill and pirates

Postby Donald Trump » Sat Jan 07, 2017 6:28 pm

Charles Vane wrote:
DoS wrote:"And the smarter merchants know to not carry anything that is easily warranted to loss."


Hence the need to allow their defenses to be more viable....

Then it becomes worth it to take their ships "on occasion" not weekly...


DoS wrote:"Pirates raid the people who have not learned yet. No pirate wants to go after some merchant who is geared up with every protection in book, because it costs a lot. You have to manage what is worth it and what is not. A newbie/idiot merchant is usually worth it."


A sure way to make many new players quit the game... again, another reason to change how things are done.


People don't quit because they lost a war fleet.
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Re: skill and pirates

Postby Captain Jack » Sat Jan 07, 2017 9:44 pm

Some useful stats that I pulled just moments ago:

-Today we had a new record on players online. Lately there have been consecutive similar records.
-Players playing the game actively, also have hit a new record in the last days (there's a record in all categories: daily active, 48, 3 days, 7 days).
-Total battles in last 30 days are 14k. It should be a new record:
Date : Pvp Battles
Dec 7 - Jan 7: 14k
Nov 7 - Dec 7: 12k
Oct 7 - Nov 7: 10k
Sep 7 - Oct 7: 7k
Aug 7 - Sep 7: 9k
Jul 7 - Aug 7: 8.5k
Jun 7 - Jul 7: 9k

I am not saying that's anything concrete, but it should reflect general improvement. I know by experience that some players love to complain about anything that changes.

If you want to be fair though, in PG we mostly have new things, not changes.

Also, it is a bit funny that this topic started as merchants complaining and then we got pirates complaining. Something is right it seems.

As far as administration is concerned:

We are immune to complaints.
We are immune to complaints.
We are immune to complaints.

We have a weakness to arguments.
We have a weakness to arguments.
We have a weakness to arguments.

I hope this clear everything out. You know where you can find us for any specific issue (Game Discussion).

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Re: skill and pirates

Postby Valar Morghulis » Sat Jan 07, 2017 9:59 pm

It may be stating "We are immune to complaints" is a bit harsh.

May be better to state: "complaints via regular channels"?
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Re: skill and pirates

Postby Admiral Nelson » Sat Jan 07, 2017 10:00 pm

Charles Vane wrote:
A sure way to make many new players quit the game... again, another reason to change how things are done.


Well I guess, those players can go play farmville?...
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