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Glaucoma

PostPosted: Sun Jul 21, 2013 4:12 pm
by Lefty
I suggest a card that removes the ability to access information such as battle reports, port gossip, guild events for a period of 48 hours. Maybe even no events for first hour of voodoo cast included. Also recommend undercover ability to be added
target: specific player
duration: 24 hours
turns:8
type: uncommon
effects: inability to access game information, statistics, events

Re: Glaucoma

PostPosted: Sun Jul 21, 2013 4:19 pm
by Briar
How about "Parkinson"? Whenever you try to write anything a random amount of random letters is added :D

Like thjdfkjis :D

Re: Glaucoma

PostPosted: Sun Jul 21, 2013 5:58 pm
by Roileon
Lefty wrote:I suggest a card that removes the ability to access information such as battle reports, port gossip, guild events for a period of 48 hours. Maybe even no events for first hour of voodoo cast included. Also recommend undercover ability to be added
target: specific player
duration: 24 hours
turns:8
type: uncommon
effects: inability to access game information, statistics, events

First, for a card of such power, it only costing 8 turns, and being uncommon is not enough. It would need to be rare, and cost at least 20 turns. Plus, even more so adding undercover to this would push way up there to an ultra-rare curse. Also, does the card stop letting you know when there is an event but you can still go to your guild page? Also a duration of 24hours is way too long. After the 24hours do all of a sudden you get a bunch of events telling you what happened during this blackout? (btw, if implemented, the name should be Blackout) The duration of the card in my opinion should only be one hour, and one hour of blackout, is a significant strategical advantage on it's own.

Re: Glaucoma

PostPosted: Mon Jul 22, 2013 12:54 am
by Xanadu
Hey Lefty! You found one of my ships!

Re: Glaucoma

PostPosted: Mon Jul 22, 2013 2:35 pm
by Lefty
Roileon wrote:
Lefty wrote:I suggest a card that removes the ability to access information such as battle reports, port gossip, guild events for a period of 48 hours. Maybe even no events for first hour of voodoo cast included. Also recommend undercover ability to be added
target: specific player
duration: 24 hours
turns:8
type: uncommon
effects: inability to access game information, statistics, events

First, for a card of such power, it only costing 8 turns, and being uncommon is not enough. It would need to be rare, and cost at least 20 turns. Plus, even more so adding undercover to this would push way up there to an ultra-rare curse. Also, does the card stop letting you know when there is an event but you can still go to your guild page? Also a duration of 24hours is way too long. After the 24hours do all of a sudden you get a bunch of events telling you what happened during this blackout? (btw, if implemented, the name should be Blackout) The duration of the card in my opinion should only be one hour, and one hour of blackout, is a significant strategical advantage on it's own.

So, I take it you like the card immensely. Just needs a few changes

Re: Glaucoma

PostPosted: Mon Jul 22, 2013 2:51 pm
by Roileon
Yes it has great potential to completely change any scenario, do I think that is a bit much on the overpowered side, yes, but it is possible, but I would be the most annoying troll ever with the card if it was 24hours, because duplicates are very abundant for me, so you'd be blacked out for about a week until you know what horrors have happened. I'd combo this with a confuse too, at that point it is beyond trolling.