Spy network rework
Posted: Mon Aug 13, 2018 2:01 pm
Many forum posts talk about voodoo being too unrealistic for their effects, such as transport immigrants and trade master. Im here to discuss a new effect for spy network. Here is my proposal:
Spy Network
Common
Turn cost: 6
Description:
Delay 2 (Starts a countdown of when the card actually activates depending on fleet count of target.)
Reveal all ships, fleets, ship ID’s, and fleet ID’s of target player.
Delay definition for this card: for every two fleets the player has, the delay is 30 minutes longer to activate. Ex: lets say i have 50 fleets. 30 x 50 = 1500/60 is 25 hours. 30 being minutes, 50 being fleets, 60 being minutes in a hour.
Thoughts?
Spy Network
Common
Turn cost: 6
Description:
Delay 2 (Starts a countdown of when the card actually activates depending on fleet count of target.)
Reveal all ships, fleets, ship ID’s, and fleet ID’s of target player.
Delay definition for this card: for every two fleets the player has, the delay is 30 minutes longer to activate. Ex: lets say i have 50 fleets. 30 x 50 = 1500/60 is 25 hours. 30 being minutes, 50 being fleets, 60 being minutes in a hour.
Thoughts?