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Night Attack
Posted:
Mon Sep 10, 2012 11:42 am
by Black sparrow
Name: Night Attack (or whatever)
Rarity: Rare
Turns: 16
Description:
Hide identity of target fleet in the next attack it conducts.
Remove and danger added from the attack.
Basically a card to hit someone without him ever knowing. It should conceal player name, fleet name and ship names.
It is a bit buff as it also counts as a single-fight hideout so I added the maximum rarity and many turns. It should be a useful card.
Re: Night Attack
Posted:
Mon Sep 10, 2012 12:01 pm
by Hawk
I love this idea!
Maybe the card could last for an amount of time instead (5 mins?) so a series of attacks can be made
Also I think the danger lowering is unneccesary a player could just use hideout or insta travel to avoid detection
Nice one BS
Re: Night Attack
Posted:
Mon Sep 10, 2012 12:06 pm
by Black sparrow
The danger should be included imo. It would be too stressful to make it in time and in rare cases it may sell your identity. So why not include it.
Multiple attacks would be too buff imo and would make victims really angry.
Re: Night Attack
Posted:
Mon Sep 10, 2012 1:14 pm
by Xepshunall
It's not a bad card suggestion. I would not have suggested the "No Risk of Use" clause in the proposal. If you attack, there should be a price to pay. How about a compromise. What do you think of this?:
It doesn't trigger an event notification to tell that you were the one who attacked and if you lose the fight you get no danger but if you win you do get the danger. Multiple use on one card IS too much. I'd want this card if it were like that but I wouldn't want an enemy to have it. I think this is a borderline uncommon if it is designed correctly. It would be nice if there were cards like this that were uncommon and could only be used in a declared war. Not every attack has to be done from plain sight.
Re: Night Attack
Posted:
Tue Sep 11, 2012 8:27 pm
by Hollywood
Great Idea guys the proposed "Night Attack" souns like a card that yes IS buff but adds a level of fun to this game... hope it gets developed, cant wait.
Re: Night Attack
Posted:
Wed Sep 12, 2012 9:19 am
by Captain Jack
It's acceptable as it is. Perhaps though it will need to get a sort of weakness as Xepshunall suggested or else wait till the number of available rares increases (to reduce the chance to get it). Meanwhile, I will be monitoring for more suggestions on it from the players and I will include it in our list in case we can think something better for this.