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Card Idea - (Uncommon) Disease
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Posted:
Wed Mar 28, 2012 11:07 pm
by Hawk
Subject: (Rare) Disease
Description:
Instant - Ship
Turn Cost: 4
Choose a Ship
Target ship loses half it's crew
Note:
The ship affected should be able to finish their trip with less than 15 crew (they can re-man at port)
Re: Card Idea - (Uncommon) Disease
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Posted:
Thu Mar 29, 2012 12:32 pm
by Captain Jack
This can be implemented later and specifically when 2 current issues are adressed:
a)Ship crew hiring becomes available even when fleet travels.
b)Ship crew affect to battle is reconsidered in current formulas and becomes public too.
Re: Card Idea - (Uncommon) Disease
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Posted:
Thu Mar 29, 2012 10:43 pm
by Hawk
Yeah having a crew play a larger part in the game would be awesome, and it makes sense that you would wait on cards like this till you know exactly how the crew will work.
Siren's [Voodoo Card]
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Posted:
Tue Jul 10, 2012 8:06 am
by Uygar
If there is a card killing fleet crews, it will be great with my opinion, because crew increase-decrease everything on ships. (Speed, Fired Cannon, Hit chance etc.)
Name: Siren's Sin
Target Type: Fleet
Rarity: Uncommon
Turns Needed: 3
Description:
Selected fleet's all ships crew number decreased %10-20 (Or higher i don't know because its too easy to re-hire new crew)
Re: Siren's [Voodoo Card]
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Posted:
Thu Jul 12, 2012 5:09 am
by Captain dungeness
I think if there is a card added that can kill off crew then it should only target one ship rather than a whole fleet. If one ship is slowed it limits the top speed of the whole fleet. If it kills off 10% of a ship's crew I believe it is reducing the ship's combat capabilities by close to 10% in addition to decreasing the fleet's speed. Even if it is targeting 1 ship at 10%- it is worth more than 2 Bless cards in my opinion.
-Captain D
Re: Siren's [Voodoo Card]
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Posted:
Thu Jul 12, 2012 6:22 am
by Uygar
That makes sense
Re: Siren's [Voodoo Card]
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Posted:
Sun Jul 15, 2012 7:27 pm
by Xepshunall
I was wondering when this would come up but I would rather it were a side effect of battle than a voodoo effect. It is realistic for there to be deaths in battles (and not just on the loser's side). As it happens, the only time crew is lost in battle is if there isn't enough gold to pay bounties and the ship changes hands without crew. Of course no player wants to have to sail to port to hire new members so a voodoo card would be proposed to give a ship a full crew if it were hit with this proposed curse.
I do not support this voodoo card suggestion. If you want an advantage in a battle, use the three cards that are already in place for this purpose. Just keep in mind that one of those is cast against your opponent and is a very bad card.
I don't know about the rest of you, but some of these voodoo cards make me more angry with the caster than the others. I retaliate more fiercely when certain lazy player voodoo is cast on me. Some of the top players know which ones. Especially when they have the "Coward Effect" oops that's "Hidden". It's so easy to get the two confused.
Re: Siren's [Voodoo Card]
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Posted:
Sun Jul 15, 2012 11:58 pm
by Hawk
Currently the only way to counter a better ship build is call leviathan..
I think we need more cards like this which could eventually replace some current voodoo cards (which I believe are too powerful)
Re: Siren's [Voodoo Card]
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Posted:
Mon Jul 16, 2012 12:26 am
by Xepshunall
Hawk wrote:Currently the only way to counter a better ship build is call leviathan..
I think we need more cards like this which could eventually replace some current voodoo cards (which I believe are too powerful)
I agree with half of what you said.
There is also Swarm of Worms which is more powerful than Call Leviathan. Use one of those on me and you will face severe wrath indeed.
You also have Bless and Drums of War. If more cards like this get added to the game, my only defense will be an all-out offense. Everybody wants the power to destroy but none want the responsibility that comes with that power. You should know that from contact with a recent game leader who I believe you took the time to do something about. There are more like him. Some are less abusive of their power, but only less. You are a skilled fighter. I would hate to see what you could do if you got a few of this card and the others mentioned here. These with a lack of conscience and a good combat fleet can be very disruptive to any player's goals. I have come to regret some of the monsters I have created here. Would you like to see those monsters gain more weapons that pose no risk to themselves? The more cards I see added, the more I agree with a post I read some time back that implied that this game would no longer be based on naval combat and conquest but would be fought on purely magical battlefields. It wouldn't hurt my feelings if the only voodoo that existed here was to modify ship speeds, profit and visibility on the plunder screen.
I will adapt to any changes made but ..........be careful what you ask for.
Re: Siren's [Voodoo Card]
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Posted:
Mon Jul 16, 2012 1:29 am
by Hawk
I suppose you are correct xep.. however I think everyone is overlooking the base problem
The only game mechanic that allows players to do things is voodoo. Since voodoo can be bought, the game will be like this.. no matter how many voodoo cards are added/tweaked.
In my opinion the only way to solve this is to add another big feature, which allows offense/defence on an even playing field. Most offensive voodoo could be removed, and voodoo would be used for perks or strategy. Right now someone who has alot of mindbars and power cards is on a "God" level compared to non-paying players.