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(Uncommon) Storage contractor

PostPosted: Thu Apr 06, 2017 11:57 pm
by Captain Savage
Upgrade warehouse by one level at chosen port
Turns: 4
Instant - Target player

Re: (Uncommon) Storage contractor

PostPosted: Fri Apr 07, 2017 12:13 am
by Yekin
Simple and Useful +1

Re: (Uncommon) Storage contractor

PostPosted: Fri Apr 07, 2017 12:15 am
by Bmw
+1 would really help after a point.

Re: (Uncommon) Storage contractor

PostPosted: Fri Apr 07, 2017 1:06 am
by Stan Rogers
Warehouse size is the one of the few things that is untouchable in the game. Making a curse that increases w/h size is one small step in also having voodoo that also takes 1 lvl away.

Re: (Uncommon) Storage contractor

PostPosted: Fri Apr 07, 2017 1:37 am
by Most Lee Harmless
Alas, all I have seen on the internet that promises to increase ones size simply and cheaply have turned out to disappoint : let's not go there, eh?

Re: (Uncommon) Storage contractor

PostPosted: Fri Apr 07, 2017 6:44 am
by Maha
it's like captains and bribe; at first this card will be too expensive after that too cheap :)

Re: (Uncommon) Storage contractor

PostPosted: Fri Apr 07, 2017 6:45 am
by Grimrock Litless
+1

Re: (Uncommon) Storage contractor

PostPosted: Fri Apr 07, 2017 2:21 pm
by Cutpurse
if there were to be a card that adds 1 lvl to target players warehouse, there should also be one that reduces wareuse level by one, and destroying/selling random resources in it, if there would be too much stuff after succesful cast. exeption could be made if one could only cast on himself, or selling it on voodoo market. should the latter (cast on self only) be the case, i would suggest 8 turns if the card was uncommon, 3 turns if rare

Re: (Uncommon) Storage contractor

PostPosted: Fri Apr 07, 2017 2:23 pm
by Grimrock Litless
Cutpurse wrote:if there were to be a card that adds 1 lvl to target players warehouse, there should also be one that reduces wareuse level by one, and destroying/selling random resources in it, if there would be too much stuff after succesful cast. exeption could be made if one could only cast on himself, or selling it on voodoo market. should the latter (cast on self only) be the case, i would suggest 8 turns if the card was uncommon, 3 turns if rare


I think we should make it like Sabotage, which does a flip of coin before reducing a level.

Re: (Uncommon) Storage contractor

PostPosted: Fri Apr 07, 2017 11:27 pm
by Captain Savage
Agreed that a reverse effect could be implemented but I believe there are already way too many useless voodoo cards in the game (just look at all the ones that sell for less than 0.1 creds)