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malfunction (rare)
Posted:
Fri Mar 31, 2017 12:39 pm
by Maha
this card influences the att point of a fleet.
it can be stacked twice
8 turns
duration 12 hours
select target fleet: ....
select attribute (Round Shot, Bronze Cannon, Copper Plating, Iron Scantling or Double Hammocks, Cotton Sails)
the selected fleet will have a 2 to 4 point reduction of the targeted attribute.
(the exact reduction is random)
e.g. when all ships in the fleet have Bronze cannons on 10 then than this card lowers them to 6,7 or 8
a second card can either lower this a bit more or attack a different attribute.
Re: malfunction (rare)
Posted:
Fri Mar 31, 2017 12:41 pm
by Grimrock Litless
What do you mean, duration? You mean cooldown between cast is it?
Stacked 2 times? You mean it can be cast on one fleet 2 times only between the cooldown?
Re: malfunction (rare)
Posted:
Fri Mar 31, 2017 12:56 pm
by Maha
the effect of the reduction is only temporary after those 12 hours the att points return to what they really are. No points are destroyed, only temporary de-activated.
it's not a cool down time,
Re: malfunction (rare)
Posted:
Fri Mar 31, 2017 12:59 pm
by DezNutz
Is this against a fleet or ship. If fleet (as stated in the card), does it randomly select a ship as well. Also if it is against a fleet and not just a ship, I would suggest maybe allowing a stack of 3.
Re: malfunction (rare)
Posted:
Fri Mar 31, 2017 1:03 pm
by Maha
DezNutz wrote:Is this against a fleet or ship. If fleet (as stated in the card), does it randomly select a ship as well. Also if it is against a fleet and not just a ship, I would suggest maybe allowing a stack of 3.
i would say against all ships in the fleet. each ship get a 2-4 reduction.
for that reason i decided on only stack of 2.
but i am open for suggestions
Re: malfunction (rare)
Posted:
Fri Mar 31, 2017 1:13 pm
by Admiral Nelson
This card already exists. Sabotage.
Re: malfunction (rare)
Posted:
Fri Mar 31, 2017 2:07 pm
by Maha
John Avery wrote:This card already exists. Sabotage.
no, sabotage removes a random point permanently, this card lowers an specific attribute a few points for a limited period of time.
Re: malfunction (rare)
Posted:
Fri Mar 31, 2017 2:21 pm
by Meliva
what happens if it removes more points then what are there? does it zero out or can it go into the negatives? Would be quite hilarious if you manage to get round shot into the negative and their cannonballs actually patches your ships up
Re: malfunction (rare)
Posted:
Fri Mar 31, 2017 2:38 pm
by Maha
Meliva wrote:what happens if it removes more points then what are there? does it zero out or can it go into the negatives? Would be quite hilarious if you manage to get round shot into the negative and their cannonballs actually patches your ships up
didn't think about that, negative speed from cotton sails is also not advisable.
Re: malfunction (rare)
Posted:
Fri Mar 31, 2017 2:51 pm
by Grimrock Litless
Meliva wrote:what happens if it removes more points then what are there? does it zero out or can it go into the negatives? Would be quite hilarious if you manage to get round shot into the negative and their cannonballs actually patches your ships up
This made me loled.