Cotton Candy

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Cotton Candy

Postby Mugiwara » Mon Feb 27, 2017 9:39 pm

Title: Cotton Candy:D
Rarity: Common
Turns 8

Artifact - Port
Select a port that produce food. Local population consumes as much cotton and food as it can from your warehouse in target port. You gain 20 gold coins for every pair crate of food and cotton consumed this way. Cotton have no usage beside ship buildings and trade unlike other products. i thought it may be good to have a funny voodoo for cotton:)
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Re: Cotton Candy

Postby Donald Trump » Mon Feb 27, 2017 11:32 pm

-1.

Don't recreate the wheel.
Just repeat after me: "Czar Ivan did not help me win the elections."
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Re: Cotton Candy

Postby Mugiwara » Mon Feb 27, 2017 11:52 pm

Dont you like Cotton candies? they are delicious:)
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Re: Cotton Candy

Postby Donald Trump » Mon Feb 27, 2017 11:55 pm

Delicious. But they fail the test of the wheel.


I don't think party cards need to be altered so anyone can use them at any location.
Just repeat after me: "Czar Ivan did not help me win the elections."
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Re: Cotton Candy

Postby Mugiwara » Mon Feb 27, 2017 11:58 pm

ok. if you agree about taste i will accept your -1:) I just dont see much usage for cottons other products have a few different usages. thats why i thought it would be good to increase popularity of cottons. also due to both cotton and food needs at same time it wont be same like party cards.
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Re: Cotton Candy

Postby Donald Trump » Mon Feb 27, 2017 11:59 pm

Everyone needs cotton for ship building. Everyone needs to build ships. Some in other proportions. It is essential and used widely enough.
Just repeat after me: "Czar Ivan did not help me win the elections."
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Re: Cotton Candy

Postby Mugiwara » Tue Feb 28, 2017 12:04 am

yes but other resources needed more than cottons.
Iron: Ship building, hideout buildings(mostly best profitable normal trade routes)
Tool: Ship building, hideout buildings(mostly best profitable normal trade routes)
wood: Ship building, hideout buildings
rum: hideout buildings, gold bar producing, party trade,
tobacco: hideout buildings, gold bar producing, party trade,
food: hideout buildings, gold bar producing, party trade,

Cotton: Ship building, Cotton Candy(if you support:) ) We should share loneliness of cottons.
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Re: Cotton Candy

Postby Cutpurse » Tue Feb 28, 2017 1:28 pm

i think that the 20 coins per crate would make it by far most profitable party card, up to 17 coins profit per resource. simply too much :)
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Re: Cotton Candy

Postby Mugiwara » Tue Feb 28, 2017 1:33 pm

Cutpurse wrote:i think that the 20 coins per crate would make it by far most profitable party card, up to 17 coins profit per resource. simply too much :)
best cotton prize 4gc best food prize 5gc it means only 11gc profit. also dont forget this is different than rum tobacco or potato cards. for 11gc profit you spend 2 goods which means level 200 warehouse can make 1.1m profit not 2.2m.
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Re: Cotton Candy

Postby Cutpurse » Tue Feb 28, 2017 1:40 pm

i see i have misread the original post, it consumes 1 of each. also you will have west india to reduce 1 coin from each (20-25% discount). then obviously food warehouse on cotton port (where parties are held once per 2 cottoncandy parties) , so i still see it as very profitable
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